| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 16 | +3 | +7 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +2 |
| WIS | 14 | +2 | +6 |
| CHA | 20 | +5 | +9 |
Indomitable (3/Day). The warlord can reroll a saving throw it fails. It must use the new roll.
Survivor. The warlord regains 10 hit points at the start of its turn if it has at least 1 hit point but fewer hit points than half its hit point maximum.
Veil-Walker (Recharge 5-6): phases into a semi-ethereal state for 1 minute. While active:
- He gains resistance to all damage except radiant and force.
- He can move through solid objects and creatures (as per gaseous form, no speed reduction).
- Spell attacks against him have disadvantage unless the caster can see into the Ethereal Plane.
Shifting Mask (1/Day): Upon being reduced to 0 HP, creature can vanish in a shimmer of veil-energy, leaving only his mask behind. He reappears with 50 HP in a shadowed corner within 300 feet after 1 minute. Until then, he exists in the Border Ethereal and can observe but not interact.
Arcane Echo (3/day): When casting a spell of 1st level or higher, creature creates a mirrored echo (illusory clone) that lasts for 1 minute or until struck. While the clone is active:
- He gains advantage on one saving throw of his choice per round.
- If struck by a ranged spell or attack, the attacker must roll twice and choose the lower.
Multiattack. The warlord makes two weapon attacks.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Eldritch Blast (Cantrip): +9 to hit, range 120 ft., 3 beams. Each hit deals 12 (1d10 + 5) force damage.
Whispers of the Veil (Recharge 5–6): Each creature of choice within 30 ft. must make a DC 17 Wisdom saving throw.
- On a fail, they are frightened and blinded until the end of their next turn, and take 4d6 psychic damage.
- Success: Half damage and not frightened.
The warlock of the veil can take 3 legendary actions, choosing from the options below.
Veilstep (Cost 1): Teleport 15 feet without provoking opportunity attacks.
Ethereal Swipe (Cost 1): A shimmer lashes out — one creature within 10 feet must make a DC 17 Dex save or take 2d10 force damage.
Phase Reversal (Cost 2): Reverse places with his Echo or a target under a teleportation effect.
Whispers Unseen (Cost 3): Cast Greater Invisibility on self, even if already invisible. If already invisible, gain 15 temp HP.
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