Large Undead (Cursed), Neutral Evil
AC 20    Initiative +17 (27)
HP 315 (42d8 + 126)
Speed 45 ft.
Mod Save
STR 29 +9 +16
DEX 16 +3 +10
CON 25 +7 +14
Mod Save
INT 13 +1 +1
WIS 13 +1 +8
CHA 16 +3 +3
Skills Acrobatics +12, Athletics +19, Perception +9, Survival +9
Resistances Cold, Lightning
Immunities Necrotic, Poison; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Truesight 120 ft.; Passive Perception 19
Languages All
CR 21 (XP 33,000, or 41,000 in lair; PB +7)
Traits

Legendary Resistance (4/Day, or 5/Day in Lair). If the draugr fails a saving throw, it can choose to succeed instead.

Undying Warrior. If destroyed, the draugr reforms in 1d10 days if its cursed blade is still alive, reviving with all its Hit Points. The new body appears in an unoccupied space within the lich’s lair.

Actions

Multiattack. The draugr makes three attacks, using Eldritch Burst or Cursed Blade in any combination.

Eldritch Burst. Melee or Ranged Attack Roll: +12, reach 5 ft. or range 120 ft. Hit: 31 (4d12 + 5) Force damage.

Cursed Blade. Melee Attack Roll: +12, reach 5 ft. Hit: 19 (4d6 + 5) Slashing damage, and the target has the Paralyzed condition until the start of the lich’s next turn.

Spellcasting. The draugr casts one of the following spells, using Constitution as the spellcasting ability (spell save DC 20):

At Will: Detect Magic, Mage Hand, Prestidigitation, Compelled Duel, Searing Smite, Thunderous Smite, 
2/Day Each: Animate Dead, Banishing Smite, Staggering Smite
1/Day Each: Power Word Kill

Bonus Actions

Berserker Rage (1/day). The draugr enters a rage, granting it resistance to all nonmagical Bludgeoning, Piercing, and Slashing damage, advantage on all strength checks and saving throws, and +5 bonus to all melee attack damage rolls. This lasts for 1 hour.

Reactions

Protective Magic. The draugr casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the draugr can expend a use to take one of the following actions. The draugr regains all expended uses at the start of each of its turns.

Cursed Blade Attack. The draugr makes a Cursed Blade attack.

Disrupt Life. Constitution Saving Throw: DC 20, each creature that isn’t an Undead in a 20-foot Emanation originating from the draugr. Failure: 31 (9d6) Necrotic damage. Success: Half damage. Failure or Success: The draugr can’t take this action again until the start of its next turn.

Frightening Gaze. The draugr casts Fear, using the same spellcasting ability as Spellcasting. The draugr can’t take this action again until the start of its next turn.

Habitat: Any

Radiant09

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