Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 16 (breastplate)
Hit Points 117 (18d8 + 36)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
15 (+2)
INT
12 (+1)
WIS
17 (+3)
CHA
16 (+3)
Saving Throws WIS +7, CHA +7
Skills Deception +7, Intimidation +7, Persuasion +7, Religion +9
Senses Passive Perception 13
Languages Any one language (usually Common)
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Dark Devotion. The cult leader has advantage on saving throws against being charmed or frightened.

Spellcasting. The cult leader is a 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The cult leader has the following cleric spells prepared:

Cantrips (at-will): guidance, resistance, sacred flame, thaumaturgy

1st level (4 slots): bane, command, shield of faith

2nd level (3 slots): blindness/deafness, hold person, spiritual weapon

3rd level (3 slots): bestow curse, magic circle, spirit guardians

4th level (3 slots): banishment, guardian of faith

5th level (2 slots): geas, hallow

6th level (1 slots): forbiddance, planar ally

 

Grim Harvest. Once per turn when the cult leader kills one or more creatures with a spell of 1st level or higher, he regains hit points equal to twice the spell’s level.

Unholy Eminence. As a bonus action, the cult leader can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) necrotic damage to a target on a hit . This benefit lasts until the end of the turn . If the cult leader expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

Actions

Dark-Flame Blade. The cult leader make a melee attack with a weapon against one creature within 5 ft. On a hit, the target suffers the attack's normal effects plus 12 (2d8 + 3) necrotic damage and black fire leaps from the target to a different creature of the cult leader's choice that he can see within 5 feet of it. The second creature takes 16 (3d8 + 3) necrotic damage.

Multiattack. The cult leader makes two melee attacks.

Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d4 + 3) piercing damage.

Description

The leader of a cabal, this individual would not have attained - and maintained - its status without considerable power and ruthlessness.

Monster Tags: NPC

Habitat: Urban

Lyxen

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