Shapechanger. Bramble can swap forms between that of a elk (speed 50 ft.), a Giant Badger (30ft, burrow 10ft), or a nuthatch (fly 60ft), or a toad (40 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Magic Resistance. Bramble has advantage on saving throws against spells and other magical effects.
Familiar. Bramble can serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what Bramble senses as long as they are within 1 mile of each other. While Bramble is within 10 feet of its master, the master shares Bramble’s Magic Resistance trait. At any time and for any reason, Bramble can end its service as a familiar, ending the telepathic bond.
Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage
Snooze (1/Day). One creature of Bramble's choice within 20 feet of it must succeed on a DC 10 Wisdom saving throw or be unconscious for 1 minute, until the creature takes damage, or someone uses an action to shake or slap the sleeper awake.
Invisibility. Bramble magically turns invisible until it attacks or uses Charm, or until its concentration ends (as if concentrating on a spell). Any equipment Bramble wears or carries is invisible with it.
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