Small Elemental (Earth, Elemental), Neutral Good
AC 12 Natural armor    Initiative −2 (8)
HP 36 (6d6 + 8)
Speed 25 ft., Burrow 10 ft.
Mod Save
STR 8 −1 −1
DEX 6 −2 −2
CON 12 +1 +1
Mod Save
INT 15 +2 +4
WIS 14 +2 +4
CHA 10 +0 +0
Skills Arcana +2, Religion +2
Resistances Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Blinded
Senses Tremorsense 30 ft; Passive Perception 14
Languages Common, Druidic, Terran terran
CR 1 (XP 200; PB +2)
Traits

Spellcasting: 

Cantrips (at will): 

  • Mold Earth 
  • Thorn Whip 
  • Guidance 

1st level (4/day): 

  • Earth Tremor 
  • Shield 

2nd level (2/day): 

  • Maximilian’s Earthen Grasp 
  • Spike Growth 

 

Actions

Stone Bolt (Ranged Spell Attack) 

+4 to hit, range 60 ft., one target, Hit: 2d6 force damage. 
On a hit, the target must succeed on a DC 12 Strength saving throw or its speed is halved until the end of its next turn. 

 

Reactions

Earthen Shield (1/Short Rest) 

As a reaction to being targeted by an attack, the Clob Mage causes a slab of earth to rise. 
It gains +2 AC until the end of the turn and takes half damage from the triggering attack (before resistance). 

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Elemental

Habitat: ForestMountain

DJDaimBeyond

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