| Mod | Save | ||
|---|---|---|---|
| STR | 19 | +4 | +4 |
| DEX | 10 | +0 | +0 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 17 | +3 | +3 |
| CHA | 10 | +0 | +0 |
Valkyries judgement. The target must make a DC 15 wisdom savin throw or be foced to admit any wrong doing no matter how small. They become vulnerable to force damage on a fail and become the target of Ambelanis.(Recharge on 1 of a d10)
Spellcasting. The [Iron valkyrie] is a 7th-level spellcaster. Its spellcasting ability is [ability score] (spell save DC 15, +6 to hit with spell attacks). The [Iron valkyrie] has following [Sorcerer] spells prepared:
Cantrips (at will): [Summon contruct], [Freedom of Movement]
1st level (# slots): [Crown of stars], [Teleport]
Valkyries Fury. Ambelanis may attack 3 times in any combination of melee or ranged on any target.
The Spear of Justice. Melee weapon attack: +6 to hit, reach 10 ft., 1 target. Hit: 30 (3d8 + 6) [Force] damage.
The Bow of Truth. Ranged Weapon Attack: +6 to hit, range 200/400 ft., 1 target. Hit: 24 (3d6 + 5) [Force] damage.
Iron will. Ambelanis uses both an action and bonus action to heal itself by 2d12 + 4. (Recharge on 8 of D12)
Iron bastion. Ambelanis can use an reaction to reflect a small part of incoming damage back to the attacker if it attacks it or any of its allies within 30 feet. (damage reflected equals half the damage dealt)
Enter the description for how legendary actions work for your monster here.
The iron Gavel (Costs 1 Action). A target must succeed a DC 18 charisma save or have thier soul judged, incapacitated them lf the target has taken more than half thier hps worth in damage.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Hidden deep below the earth of Jornal lies a being of legend, Long forgotten and only whispered of in the ancient tales of the giants tongue. The Iron valkyrie Ambelanis, A being of absolute Impartial judgment to any that were deemed a criminal or convicted of wrong doing.
Lair and Lair Actions
A grand chamber 600 feet long and 200 feet tall houses a massive iron throne where the iron valkyrie resides. The walls covered in massive giants runes, Each one detailing a soul judged.
Lair Actions
On initiative count of 15 or above (losing initiative ties), the [iron valkyrie] takes a lair action to cause one of the following effects; the [Iron valkyrie] can’t use the same effect two rounds in a row:
- Ambelanis gains regains an extra spell slot.
- Any summoned constructs gain 2d10 + 5 temporary hp.