AC
16
Natural Armor
Initiative
+0 (10)
HP
60
(10d12)
Speed
20 ft., Climb 20 ft., Burrow 20 ft., Fly 20 ft., Swim 20 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 20 | +5 | +7 |
| CON | 19 | +4 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +3 |
| WIS | 17 | +3 | +3 |
| CHA | 12 | +1 | +1 |
Skills
Perception +2, Stealth +5
Immunities
Blinded, Charmed, Deafened, Frightened, Paralyzed, Poisoned, Unconscious
Senses
Blindsight, Darkvision 30 ft., Tremorsense, Truesight; Passive Perception 12
Languages
Known by Creator
CR
2 (XP 450; PB +2)
Traits
Agile. The rat doesn’t provoke Opportunity Attacks when it moves out of an enemy’s reach.
Mimicry. The Clockwork Rat can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
Actions
Bite. Melee Attack Roll: +2, reach 5 ft. Hit: 1d4 Piercing damage and 1d4 poison damage.
Bonus Actions
Hide. The Clockwork Rat can use the Hide Action.
Help. The Clockwork Rat can use the Help Action.
Comments