Ember Body. A creature that touches the Ashling or hits it with a melee attack while within 5 ft takes 1 fire damage.
Smouldering Death. When the Ashling dies, it explodes in a 5 ft burst of ash and sparks. Creatures in the area must succeed on a DC 11 DEX saving throw or take 1d6 fire damage and be lightly obscured by choking ash until the end of their next turn.
Ember Pounce. Melee Weapon Attack: +4 to hit, reach 5 ft, one target.
Hit: 1d4 + 2 fire damage. The target must succeed on a DC 11 DEX saving throw or begin burning. A burning creature takes 1d4 fire damage at the start of each of its turns. The effect ends if the creature or an ally uses an action to extinguish the flames.
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Ashling Whelps are mischievous, ember-flickering elementals born of cursed flame or magical catastrophe. Often found in scorched ruins or near unstable fire sources, they prowl with a flickering curiosity and explosive temperament. Though weak individually, they pose real danger in swarms or ambushes--especially near flammable terrain. Their bodies glow faintly with internal sparks, giving off subtle illumination even in darkness.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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