| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 20 | +5 | +10 |
| CON | 20 | +5 | +10 |
| Mod | Save | ||
|---|---|---|---|
| INT | 17 | +3 | +3 |
| WIS | 15 | +2 | +2 |
| CHA | 12 | +1 | +1 |
Second Wind (Recharges after a Short or Long Rest). As a bonus action, the Clockwork Soldier can regain 60 hit points.
Multiattack. The soldier makes four melee attacks with its arm blades.
Arm Blades. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 1d12 slashing damage and 1d10 poison damage.
Starfire beam (chest canon). Range Weapon Attack : +7 to hit, reach 120 ft. Hit: Each creature in a 120 ft line makes a Dexterity saving throw, taking 4d6 fire damage and 4d6 radiant damage on a failed save or half as much damage on a successful one.
Cunning Action. On the Clockwork Soldier's turn, it can take one of the following actions: Dash, Disengage or Hide.
Evasion. Once per turn, the Clockwork Soldier can turn a hit into a miss.
Description
Created by a Warden, the Clockwork Soldier is the pinnacle of their clockwork research. It is the ultimate guardian and ally to the Warden and their allies. Hard to beat and loyal to its creator.
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