Medium Construct
AC 25 Natural Armor    Initiative +10 (20)
HP 120 (20d12)
Speed 60 ft., Climb 50 ft., Fly 50 ft., Swim 60 ft.
Mod Save
STR 18 +4 +4
DEX 20 +5 +10
CON 20 +5 +10
Mod Save
INT 17 +3 +3
WIS 15 +2 +2
CHA 12 +1 +1
Skills Athletics +10, Intimidation +10, Perception +10, Stealth +10
Senses Blindsight 120 ft., Darkvision 120 ft., Tremorsense 60 ft., Truesight 120 ft.; Passive Perception 20
Languages Known by Creator
CR 15 (XP 13,000; PB +5)
Traits

Second Wind (Recharges after a Short or Long Rest). As a bonus action, the Clockwork Soldier can regain 60 hit points.

Actions

Multiattack. The soldier makes four melee attacks with its arm blades.

Arm Blades. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 1d12 slashing damage and 1d10 poison damage.

Starfire beam (chest canon). Range Weapon Attack : +7 to hit, reach 120 ft. Hit: Each creature in a 120 ft line makes a Dexterity saving throw, taking 4d6 fire damage and 4d6 radiant damage on a failed save or half as much damage on a successful one.

Bonus Actions

 Cunning Action. On the Clockwork Soldier's  turn, it can take one of the following actions: Dash, Disengage or Hide.

Reactions

Evasion. Once per turn, the Clockwork Soldier can turn a hit into a miss.

Description

Created by a Warden, the Clockwork Soldier is the pinnacle of their clockwork research. It is the ultimate guardian and ally to the Warden and their allies. Hard to beat and loyal to its creator.

shades_and_shadows

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