Armor Class
16
Natural Armor
Hit Points
8
(2d6 + 2)
Speed
STR
13
(+1)
DEX
11
(+0)
CON
14
(+2)
INT
2
(-4)
WIS
9
(-1)
CHA
5
(-3)
Senses
Passive Perception 8
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Spiky. Upon touching a spine of Barbed Sea Urchin, make a constitution saving throw. On a DC12 or lower take 1D4 piercing damage at the start of your turn until Barbed Sea Urchin is removed. To remove Barbed Sea Urchin, either reduce Barbed Sea Urchin's hp to 0, or successfully grapple Barbed Sea Urchin taking 3D4 piercing damage on a successful removal.
Description
A menacing sea urchin with dangerous barbs.
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