| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 20 | +5 | +7 |
| CON | 20 | +5 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 18 | +4 | +4 |
| WIS | 16 | +3 | +3 |
| CHA | 14 | +2 | +2 |
False Appearance. While the clockwork dragon remains motionless, it is indistinguishable from a metal statue.
Flyby. The Clockwork Dragon doesn’t provoke Opportunity Attacks when it flies out of an enemy’s
reach.
MultiAttack. The Clockwork Dragon makes one Bite Attack and two Claw Attacks.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 1d10 + 2 piercing damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 1d8+5 Slashing Damage and 1d6 poison Damage.
Starfire Breath (Recharge 1d4 turns). The clockwork dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 4d6 fire damage and 4d6 Radiant damage on a failed save, or half as much damage on a successful one.
Hide. The Clockwork Dragon can use the Hide Action.
Help. The Clockwork Dragon can use the Help Action.
Description
Enter a general description for your monster here.
Comments