AC 19 Natural Armor    Initiative +5 (15)
HP 108 (18d12)
Speed 120 ft., Walk 60 ft., Swim 45 ft.
Mod Save
STR 14 +2 +2
DEX 20 +5 +7
CON 20 +5 +7
Mod Save
INT 18 +4 +4
WIS 16 +3 +3
CHA 14 +2 +2
Skills Acrobatics +6, Intimidation +6, Perception +10, Stealth +10
Senses Blindsight 120 ft., Darkvision 120 ft., Truesight 120 ft.; Passive Perception 18
Languages Known by Creator
CR 1 (XP 200; PB +2)
Traits

False Appearance. While the clockwork dragon remains motionless, it is indistinguishable from a metal statue.

Flyby. The Clockwork Dragon doesn’t provoke Opportunity Attacks when it flies out of an enemy’s
reach.

Actions

MultiAttack. The Clockwork Dragon makes one Bite Attack and two Claw Attacks.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 1d10 + 2 piercing damage. 

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 1d8+5 Slashing Damage and 1d6 poison Damage.

Starfire Breath (Recharge 1d4 turns). The clockwork dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 4d6 fire damage and 4d6 Radiant damage on a failed save, or half as much damage on a successful one.

Bonus Actions

Hide. The Clockwork Dragon can use the Hide Action.
Help. The Clockwork Dragon can use the Help Action.

Description

Enter a general description for your monster here.

shades_and_shadows

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