Medium Or Small Humanoid (Any Race, Paladin), Any Non-Chaotic Alignment
Armor Class 18 (plate)
Hit Points 60 (8d10 + 16)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
14 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
16 (+3)
Saving Throws CON +5, WIS +3
Skills Nature +3, Survival +3
Senses Passive Perception 10
Languages Common, Celestial
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Brave. The paladin has advantage on saving throws against being frightened.

Spellcasting. The paladin is a 5th-level half-caster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The paladin has the following paladin spells prepared:

1st level (4 slots): compelled duel, cure wounds, protection from evil and good

2nd level (2 slots): branding smite, find steed

Special Equipment. The paladin has and is attuned to a lawful neutral greatsword of the sigil.

Actions

Multiattack. The paladin makes two melee attacks.

Greatsword of the Sigil. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. The paladin can expend a spell slot from its Spellcasting to deal an additional 4 (1d8) plus 4 (1d8) radiant damage per level of the spell slot expended.

Banebolt Heavy Crossbow. Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 6 (1d10+1) piercing damage. If the target is a monstrosity, the attack deals an additional 10 (3d6) poison damage

Leadership (Recharges after a Short or Long Rest). For 1 minute, whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw, the paladin utters a special command or warning. The creature can add a d4 to its roll provided it can hear and understand the paladin. This effect ends if the paladin is incapacitated.

Reactions

Parry. The paladin adds 3 to its AC against one melee attack that would hit it. To do so, the paladin must see the attacker and be wielding a melee weapon.

Description

The Uriwän are an order of warriors based in the city of Dobora on the frozen continent of Pol'Beur, a land cursed by a primordial to be roamed by numerous monstrous beasts of various shapes and sizes. Their leader, Moreh Sann, is the only human to ever survive an encounter with the primordial, and was gifted with agelessness for his valor. He went on to found the order with the directive of hunting and slaying the monsters that ravage the continent using all means available, and styling its symbol as a greataxe flanked by a pair of severed ram's horns. The Uriwän are favored by Velaj, goddess of civilization, whose tenets are ingrained in the order's higher codes, leading many of the Uriwän's knights to become paladins.

Uriwän always hunt in groups of at least three unless on a trial, which can be due either to one's initiation into the order or a violation of one of the order's lesser tenets. Often, knights of the Uriwän bear torches or crossbow bolts of black banewood, a type of arctic tree with a supernatural hatred for monsters, warding them off with its fumes or releasing sap venomous to the primordial's brood. Traditionally, handles of the weapons of all higher officers are made of banewood.

Previous Versions

Name Date Modified Views Adds Version Actions
5/26/2025 1:52:21 AM
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Monster Tags: NPC

Habitat: Urban

MilestoGo_24

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