| Mod | Save | ||
|---|---|---|---|
| STR | 6 | −2 | −2 |
| DEX | 14 | +2 | +2 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | −4 | −4 |
| WIS | 16 | +3 | +3 |
| CHA | 16 | +3 | +3 |
Clockwork Puppies are found in litters of 3D6x10 puppies. After attracting creatures, they will activate their Explodey feature individually. Should a Clockwork puppy take more than six points of damage, its Explodey feature will activate immediately.
One round after exploding, the Clockwork Puppy will reform, gears and meat slithering back to its original form. The reassembled puppy(s) will then run towards the nearest sentient or moving creature.
Any creature within five feet of a puppy can hear the clockwork ticking inside on a perception (Wisdom) check, DC 18
Be Cute : The puppy is cute, requiring a DC 13 WIS save or creatures within 30 feet are drawn to the puppies
Explodey : 1D4 rounds after activating this, the puppy explodes for 1D10 thunder damage and 1D10 piercing (shrapnel)
Bonus Action: Dash
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
It's a puppy!
Clockwork Puppies are found in litters of 3D6x10 puppies. After attracting creatures, they will activate their Explodey feature individually. Should a Clockwork puppy take more than six points of damage, its Explodey feature will activate immediately.
One round after exploding, the Clockwork Puppy will reform, gears and meat slithering back to its original form. The reassembled puppy(s) will then run towards the nearest sentient or moving creature.
Any creature within five feet of a puppy can hear the clockwork ticking inside on a perception (Wisdom) check, DC 18
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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