Medium Fey, Lawful Evil
Armor Class 22 Plate
Hit Points 275 (10d8)
Speed 30 ft.
STR
20 (+5)
DEX
10 (+0)
CON
20 (+5)
INT
10 (+0)
WIS
15 (+2)
CHA
20 (+5)
Saving Throws STR +12, WIS +9, CHA +12
Gear Greatsword of Sharpness, Mizzium Armor
Senses Passive Perception 17
Languages Elvish
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

Alaric LaCaria has 3 Legendary Resistances. These replenish on a long rest.

Conquering Smite. On a successful melee attack, Alaric can add a divine smite to his damage roll. Does 3d8 radiant damage. Adds a d8 for each spell slot level higher than 1 (max 6d8).

Spellcasting. Alaric is a lvl 20 spellcaster. Its spellcasting ability is +5 (spell save DC 19, +11 to hit with spell attacks). Alaric has following [class name] spells prepared:
Cantrips (at will): firebolt
1st level (4 slots): Armor of Agathys

2nd level (3 slots): Hold Person, Spiritual Weapon

3rd level (3 slots): Bestow Curse

4th Level (3 slots): Stoneskin, Deathward

5th level (2 slots): Destructive Wrath, Circle of Power

Actions

Action . Alaric can make one spell action, or can make 2 melee attacks.

Greatsword of Sharpness. Melee Weapon Attack: +13 to hit, reach 5 ft., 1 target. Hit:  (2d6 + 8) Slashing damage. On a object, the target takes max damage, on a creature, if you roll a critical on attack roll, the target takes an additional 14 slashing damage. Then, roll a d20 again, and if you roll another critical roll, Alaric lobs off a creatures limb, effect of which is determined by the DM. If creature has no limbs, Alaric lobs off a portion of its body instead.

 

Bonus Actions

Unbroken Conqueror.  Once per long rest, as a bonus action, Alaric gains resistance to all damage types, gains a extra reaction, and melee attacks score critical hits on a roll of 19 or 20 for 1 minute.

Osiris's Fiery Rage: Alaric enters into fiery rage, encasing his body in a 10ft flaming aura. Due to his rage, he attacks with advantage, however, all attacks against him are at advantage as well. Any creature inside his aura takes 2d4 Fire damage. This lasts for 1 round of combat.

Reactions

Parry and Counter. If attacked by melee attack, Alaric can increase his AC by 2 and makes a melee attack on the attacking creature.

Legendary Actions

Alaric gets 3 Legendary Actions. Legendary Actions are replenished at the start of each round.

Greatsword of Sharpness (1 LA). Makes one attack with greatsword.

Firestep (1LA): Can teleport 30ft leaving a trail of fire 15ft tall in his wake lasting 1 round. Any creature next to or inside the flame takes 4d6 fire damage.

Spell Casting (2 LA): Casts a spell lvl 5 or lower

 

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

xaynesunsinger