Medium or Small Humanoid, Neutral
AC 14 (Leather Armor)    Initiative +1 (11)
HP 25 (4d8 + 9)
Speed 30 ft.
Mod Save
STR 11 +0 +0
DEX 16 +3 +3
CON 14 +2 +2
Mod Save
INT 10 +0 +0
WIS 16 +3 +3
CHA 11 +0 +0
Skills Animal Handling +5
Senses Passive Perception 10
Languages Common
CR 1/2 (XP 100; PB +2)
Traits

Pack Tactics. The thug has Advantage on an attack roll against a creature if at least one of the thug's pets are within 5 feet of the creature and the pet doesn’t have the Incapacitated condition.

Actions

Whip. Melee Attack Roll: +4, reach 10 ft. Hit: 4 (1d4 + 2) Slashing damage.

Bonus Actions

Whistle. The thug whistles a command to a willing pet that can hear it. Choose one of the following effects:

  1. The pet spends its movement speed to move towards the thug without provoking opportunity attacks.
  2. The pet grapples the closest enemy to it. If the pet is unable to take the grapple action, it attacks instead.
  3. The pet makes a loud noise. Wisdom Saving Throw: DC 10. Failure: The enemy becomes frightened of the pet for 1 minute. This saving throw is repeated at the beginning of the enemy creature's turn until they are no longer frightened.
Reactions

Friends 'til the End. When the thug and its pet are within 5 ft. of each other, the thug can spend its reaction to take the damage of an attack that would hit their pet. Alternatively, the pet can take the damage of an attack that would hit the thug.

Habitat: Any

circusmage66

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