Armor Class
14
Natural Armor
Hit Points
100
(11d8 + 51)
Speed
25 ft.
STR
18
(+4)
DEX
8
(-1)
CON
18
(+4)
INT
4
(-3)
WIS
8
(-1)
CHA
1
(-5)
Saving Throws
STR +8, CON +8
Damage Vulnerabilities
Fire
Damage Resistances
Bludgeoning, Piercing, Slashing
Senses
Passive Perception 1
Languages
--
Challenge
9 (5,000 XP)
Proficiency Bonus
+4
Actions
Smash. Smash the target.
Action Melee Attack. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 13 (2d8 + 4) bludgeoning damage.
Arm cannon
Action Ranged Attack. Ranged Weapon Attack: +4 to hit, range 30/60 ft., 1 target. Hit: 14 (4d6 + 2) bludgeoning damage.
Bonus Actions
Transform. Can transform back into cart.
Description
The golem is a cart, that can transform into a fighting Golem using an action or a bonus action to speak the activation word. (Which is set by the players and can be reset by the golems crafter.)
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