| Mod | Save | ||
|---|---|---|---|
| STR | 11 | +0 | +0 |
| DEX | 18 | +4 | +7 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 13 | +1 | +4 |
| WIS | 11 | +0 | +0 |
| CHA | 10 | +0 | +0 |
Prescient. The Consumed is never caught unaware, it may not be surprised attacked and will always move first regardless of rolled initiative order.
Assassinate. During its first turn, the The Consumed has advantage on attack rolls against any creature that hasn't taken a turn. The consumed will critically hit on a 18,19, or 20 on the dice.
Resistant. The consumed is resistant to all forms of physical damage. The more damage it takes the more damage resistant it becomes. At 50% health the Physical Damage delt to the creature is quartered, all magical Damage is halved at this point. At 10% health all physical damage is reduced to 1/8th and all magical damage is quarterd
Out of Phase. As a result of falling victim to an outsider the Consumed is slightly out of phase with this universe. It doesn't physically travel the distance between any two points, thought its maximum distance of travel is the same. For this reason, the Consumed ignores terrain or movement penalties of all kinds and cannot be grappled
Every 10 points of health damage to the Consumed brings it more fully into this world, Reduce the AC of the consumed by 1 for every effective 10 points of damage done to it.
Blood Mist. At 25% health if the consumed has killed a person in this combat a 10' sphere of red mist surrounds the consumed, anyone in this mist at the start of their turn takes 1d12 damage that is applied as healing to the consumed.
Multiattack. The consumed makes 3 short sword attacks. (MH,OF, MH)
Short Sword Main. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, The consumed does and additional 2d6 poison damage with this weapon
Short Sword Offhand. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, The consumed does an additional 1d6 radiant damage with this weapon
Feed. The Consumed Adventurer may attempt to grapple with advantage anyone that it has damaged. It makes an unarmed attack at d12+4 heals for what ever damage it does. It may do this as a reaction on any players turn but may only feed on creatures in its threat radius
Description
Dressed in simple street wear the Consumed's skin seems to drink in the light that surrounds it. It moves in great bursts of speed seemingly teleporting from place to place. It wears a mask of plain white in an oval shape with no features painted on it, but its face unerringly follows movement in the area surrounding it.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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5/1/2025 4:05:37 AM
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20
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1
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1
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Coming Soon
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5/25/2025 12:26:20 AM
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26
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1
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Coming Soon
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5/27/2025 1:47:20 AM
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28
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1
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1.1
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Coming Soon
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