Small Beast (Spirit)
AC 14    Initiative +0 (10)
HP 35 (5d8)
Speed 30 ft., Swim 30 ft.
Mod Save
STR 18 +4 +4
DEX 11 +0 +0
CON 16 +3 +3
Mod Save
INT 4 −3 −3
WIS 14 +2 +2
CHA 5 −3 −3
Senses Darkvision 60; Passive Perception 12
Languages None
CR 0 (XP 10; PB +2)
Traits

Trait Name.

Pack Tactics. The spirit has Advantage on an attack roll against a creature if at least one of the spirit’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Water Breathing. The spirit can breathe only underwater.

Actions

Action Name.  Multiattack. The spirit makes a number of Rend attacks equal to half this spell’s level (round down).

Action Melee Attack. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: # (1d8 + 4+ spell  attack mod) [piercing] damage.

Description

You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range and uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.

The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.

Monster Tags: support

Mordrek70

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