| Mod | Save | ||
|---|---|---|---|
| STR | 6 | −2 | +3 |
| DEX | 16 | +3 | +8 |
| CON | 13 | +1 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | +4 |
| WIS | 14 | +2 | +7 |
| CHA | 11 | +0 | +5 |
Trait Name. Flyby. The beast doesn’t provoke Opportunity Attacks when it flies out of an enemy’s reach.
Primal Bond. Add your Proficiency Bonus to any ability check or saving throw the beast makes.
Action Name. Enter the description for your action.
Action Melee Attack. Melee Attack: +6 to hit, reach 5 ft., 1 target. Hit: 8 (1d4 + 5) [damage type] damage.
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Description
You magically summon a primal beast, which draws strength from your bond with nature. Choose its stat block: Beast of the Land, Beast of the Sea, or Beast of the Sky. You also determine the kind of animal it is, choosing a kind appropriate for the stat block. Whatever beast you choose, it bears primal markings indicating its supernatural origin.
The beast is Friendly to you and your allies and obeys your commands. It vanishes if you die.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
5/27/2025 6:46:29 AM
|
0
|
0
|
1
|
Coming Soon
|
Comments