Small unknown (Spirit)
AC 15    Initiative +6 (16)
HP 24 (5d6)
Speed 10 ft., Fly 60 ft.
Mod Save
STR 6 −2 +3
DEX 16 +3 +8
CON 13 +1 +6
Mod Save
INT 8 −1 +4
WIS 14 +2 +7
CHA 11 +0 +5
Senses Darkvision 60; Passive Perception 15
Languages None
CR 0 (XP 10; PB +2)
Traits

Trait Name. Flyby. The beast doesn’t provoke Opportunity Attacks when it flies out of an enemy’s reach.

Primal Bond. Add your Proficiency Bonus to any ability check or saving throw the beast makes.

 

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Melee Attack: +6 to hit, reach 5 ft., 1 target. Hit: 8 (1d4 + 5) [damage type] damage.

 

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Description

You magically summon a primal beast, which draws strength from your bond with nature. Choose its stat block: Beast of the Land, Beast of the Sea, or Beast of the Sky. You also determine the kind of animal it is, choosing a kind appropriate for the stat block. Whatever beast you choose, it bears primal markings indicating its supernatural origin.

The beast is Friendly to you and your allies and obeys your commands. It vanishes if you die.

Previous Versions

Name Date Modified Views Adds Version Actions
5/27/2025 6:46:29 AM
0
0
1
Coming Soon

Monster Tags: beast companion

Mordrek70

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