| Mod | Save | ||
|---|---|---|---|
| STR | 11 | +0 | +0 |
| DEX | 17 | +3 | +5 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 16 | +3 | +5 |
| CHA | 10 | +0 | +0 |
Archer's eye (Once per Long rest). The archer can add 1d10 to an attack roll or to it's damage.
Archer's training. The Archer has extensive training with bows, so he deals damage with a dice higher (already included in the attack roll).
Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d8 + 3) Slashing damage.
Longbow. Ranged Attack Roll: +5, range 150/600 ft. Hit: 11 (1d10+5) Piercing damage.
Light the way. If there is a fire source within 10ft. of the archer, he can use it to lit up the arrow. The next attack made with it deals an additional 1d6 Fire damage.
Evasive Action. Trigger: The Archer is hit by a melee attack roll. Response: The archer can spend up to 10ft. of his movement speed to move away from the attacker, not triggering opportunity attack.
Description
These are common archers. Serving all over in the world's militaries. Defending castles, sieging them, or just fighting on the fields. Nothing special, but effective in high numbers.
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