Medium or Small Humanoid, Neutral
AC 15 Studded leather    Initiative +4 (14)
HP 46 (7d8 + 14)
Speed 30 ft.
Mod Save
STR 11 +0 +0
DEX 17 +3 +5
CON 14 +2 +2
Mod Save
INT 11 +0 +0
WIS 16 +3 +5
CHA 10 +0 +0
Senses Passive Perception 17
Languages Common plus one other language
CR 2 (XP 450; PB +2)
Traits

Archer's eye (Once per Long rest). The archer can add 1d10 to an attack roll or to it's damage.

Archer's training. The Archer has extensive training with bows, so he deals damage with a dice higher (already included in the attack roll).

Actions

Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d8 + 3) Slashing damage.

Longbow. Ranged Attack Roll: +5, range 150/600 ft. Hit: 11 (1d10+5) Piercing damage.

Bonus Actions

Light the way. If there is a fire source within 10ft. of the archer, he can use it to lit up the arrow. The next attack made with it deals an additional 1d6 Fire damage.

Reactions

Evasive Action. Trigger: The Archer is hit by a melee attack roll. Response: The archer can spend up to 10ft. of his movement speed to move away from the attacker, not triggering opportunity attack.

Description

These are common archers. Serving all over in the world's militaries. Defending castles, sieging them, or just fighting on the fields. Nothing special, but effective in high numbers.

Habitat: Any

SirLancelot12

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