AC
20
Natural Armor
Initiative
+10 (20)
HP
65
(10d12)
Speed
30 ft., Fly 30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 30 | +10 | +19 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 20 | +5 | +5 |
| WIS | 17 | +3 | +3 |
| CHA | 10 | +0 | +0 |
Resistances
All
Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened
Senses
Darkvision up to 120ft; Passive Perception 13
Languages
None
CR
30 (XP 155,000; PB +9)
Traits
Spectral Walk: can heal for 1d8+1 damage outside of combat 3 times per short rest.
Ethereal Leap: can move through walls and floors
Flight: can use its movement to fly
Actions
Spectral Jaw. Attacks using their spectral Jaw. (Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: 2d8 + 4 [Slashing] damage.)
Bonus Actions
Boost: can give a ally 1d6 onto their next roll.
Reactions
Tail Stopper: can reduce damage by 2d4+2
Description
Spectral, Faintly Glowing Blue Crocodile. When flying it appears to be walking and leaping on air, and when it is attacking it summons a spectral jaw that is an extension of its body.
Comments