Medium Humanoid, Neutral Evil
Armor Class 13 Leather Armor
Hit Points 32 (6d8 + 6)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
13 (+1)
CHA
11 (+0)
Skills Nature +4, Perception +5, Stealth +6, Survival +5
Damage Vulnerabilities Radiant
Senses Darkvision 120ft, Passive Perception 15
Languages any one language (usually Common)
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Controlled Descent. The ahooling hunter can use its vestigal wings to slow a fall, avoiding falling damage.


Innate Spellcasting. The ahooling hunter’s spellcasting ability is Charisma (spell save DC 10). It can innately cast the following spells, requiring no material components:
At will: alter self


Light Sensitivity. The ahooling hunter is blind for 1 round after a sudden exposure to bright light.


Keen Hearing and Sight. The ahooling hunter has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Multiattack. The ahooling hunter makes two melee attacks or two ranged attacks.


Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.


Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Description

More apt to develop culture, pursue art, magic, and trade than their bestial forbearers, ahooling still retain their parents’ bloodlust and the drive to transform oneself into a greater being. In the case of an ahooling, to become an ahool.

TorenShudoe

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