Cold Lethargy. Although a basidirond is immune to cold damage, any cold effect it is exposed to slows it for 2 (1d4) rounds. During this time, the basidirond cannot multiattack and it does not roll to recharge its spores.
Multiattack. The basidirond makes four tendril attacks.
Tendril. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 18 (3d8 + 5) bludgeoning damage and the target is hit with spores.
Spores (Recharge 3-6). The basidirond blankets a 30-foot radius around it with a cloud of hallucinogenic spores that causes creatures to act as if affected by a confusion spell. At the beginning of each of its turns, a creature within the cloud must make a DC 13 constitution saving throw to resist this effect, as well as for 2 (1d4) rounds after leaving the cloud.
Description
The strange fungal basidirond is a deadly plant monster that feeds on mineral-rich moisture, be it runoff from cave walls or fresh blood. By ensuring a constant flow of nutritious moisture, canny cave dwellers can use basidironds as guardians for their lairs, although they must take care to avoid the plant’s hunting routes lest they become its latest victims.
Migratory. If both moisture and warmth ebb away, colonies of basidironds are known to set off on a “root march” as they search for a living cave or more frequently used tunnel in which to re-establish a home. The sight of dozens, even hundreds of these plants moving steadily away from an inhospitable cavern is one of the wonders of the Underworld, although few who see it actually believe their eyes thanks to the reputation these organisms have for befuddling humanoids.
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