AC
17
Initiative
+1 (11)
HP
11
(2d8 + 2)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 13 | +1 | +1 |
| DEX | 12 | +1 | +1 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 6 | −2 | −2 |
| CHA | 10 | +0 | +0 |
Skills
Perception +4
Gear
Chain Shirt, Shield, Spear
Senses
Passive Perception 12
Languages
Common
CR
1/4 (XP 50; PB +2)
Traits
Directive 1: If the Guardian inflicts damage to a creature that would bring it to 0 hit points, instead of the creature dying, it is knocked unconscious and stable.
Actions
Spear. Melee or Ranged Attack Roll: +3, reach 5 ft. or range 20/60 ft. Hit: 4 (1d6 + 1) Piercing damage.
Shock Blast. Ranged Spell Attack Roll: +3, range 60ft. Hit: 3 (1d4 + 1) Lightning damage. A creature damaged by this effect must make a DC 12 Con save or be restrained until the end of its next turn.
Comments