Medium Elemental, Lawful Neutral
Armor Class 22 (natural armor, shield)
Hit Points 170 (15d12 + 60)
Speed 30 ft.
STR
26 (+8)
DEX
18 (+4)
CON
18 (+4)
INT
22 (+6)
WIS
18 (+4)
CHA
18 (+4)
Saving Throws CON +10
Damage Immunities Cold, Fire, Necrotic, Poison, Radiant
Condition Immunities Petrified, Poisoned, Stunned
Senses Passive Perception 19
Languages Ignan
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 44 (8d10) fire damage.

Heated Weapons. When the azer hits with a metal melee weapon, it deals an extra 44 (8d10) fire damage (included in the attack).

Illumination. The azer sheds bright light in a 60-­foot radius and dim light for an additional 60 feet.

Innate Spellcasting. The Azer's  innate spellcasting ability is intelligence (spell save DC 18, +10 to hit with spell attacks) and is considered a 17th-level spellcaster. The Azer can cast innately the following spells, requiring  no material, verbal or somatic components or the need to maintain concentration and ignore resistances and immunities to fire damage:

  • At Will: Burning Hands (as an 7th-level spell)(9d6), Fire Bolt (4d10), Hellish Rebuke(as an 5th-level spell)(7d10), Searing Smite (as an 6th-level spell) (5d6), Heat Metal (as an 6th-level spell)(6d8).
  • 5/day each: Flame blade (as an 6th-level spell)(5d6), Flaming Sphere (as an 6th-level spell)(6d6), Fire shield (2d8), Fire Ball (as an 7th-level spell)(12d6).
  • 3/day each: Wall of Fire (5d8), Flame Strike(8d6).
  • 1/day each: Incendiary Cloud (10d8),Fire Storm (7d10), Death Ward (self only).
Actions

Multiattack. as an action the azer can make three Warhammer attacks, two Fire Beard attacks, use it's Wrath of the Clan action, the Flame Burst action and cast a spell as a bonus action.

Warhammer. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit:  18 (2d8 + 8) bludgeoning damage, or 20 (2d10 + 8) bludgeoning damage if used with two hands to make a melee attack, plus 44 (8d10) fire damage.

Fire Beard. Melee Weapon Attack: +15 to hit, reach 15 ft., two targets. Hit: 22 (4d10) fire damage.

Flame Burst (Recharge 4-6).  The azer Emit a fiery blaze of flames and heat from his burning head. each creature of your choice within 60 feet of the azer must make a dexterity saving throw or take 88 (16d10) fire damage.

Wrath of the Clan (Recharge 6). The azer calls forth the spirits of its ancestors and summons a Sword Wraith Commander.

yotamchaim145

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