Medium Humanoid (Any), Lawful Neutral
AC 18 Plate    Initiative +0 (10)
HP 97 (13d8 + 39)
Speed 30 ft.
Mod Save
STR 19 +4 +7
DEX 10 +0 +0
CON 17 +3 +3
Mod Save
INT 12 +1 +1
WIS 14 +2 +2
CHA 16 +3 +6
Skills Athletics +7, Perception +5, Religion +5
Gear Glaive, plate
Senses Darkvision 60 ft.; Passive Perception 15
Languages Common
CR 6 (XP 2,300; PB +3)
Traits

Aura of Courage. The Commander and allied creatures within 20 feet of it are immune to being frightened. 

Battle Ready. The Commander has advantage on initiative rolls. 

Conviction (1/Day). If damage reduces the Commander to 0 hit points, it drops to 1 hit point instead. 

Heroic Spirit. The Commander gains 10 temporary hit points at the start of its turn. 

Actions

Multiattack. The commander makes two Glaive attacks. 

Glaive. Melee Weapon Attack: +7, reach 10 ft. Hit: 9 (1d10 + 4) slashing damage.

Bonus Actions

Never Give In (1/Day). The Commander shouts out and each allied creature with fewer than half their hit points within 30 feet gains advantage on their next attack roll or saving throw. 

Reactions

Riposte. Trigger: The commander is hit by a melee attack roll while holding a weapon. Response: The commander adds 3 to its AC, possible causing the attack to miss. If the attack misses, the commander can make a Glaive attack against the attacker. 

Description

Warriors clad in shining armour, the commander charges into battle leading a small batallion of guards. 

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