Medium Humanoid (Elf), Lawful Neutral
Armor Class 16 natural
Hit Points 68 (9d8 + 2)
Speed 40 ft.
STR
10 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
10 (+0)
WIS
18 (+4)
CHA
8 (-1)
Saving Throws DEX +8, WIS +8
Skills Perception +8
Damage Resistances Psychic
Condition Immunities Charmed
Senses Passive Perception 18
Languages Common, Elvish (The Ancient Language)
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

The Ancient Language. The Ancient Language gives creatures who can speak it the ability to cast any spell from any level or class, however, there are drawbacks. The lesser drawback is the Grammar aspect. When using The Ancient Language the user must be as specific as possibly, otherwise there could be undesired effects (Ex. someone casts a fireball and you say "protect me", you gain resistance to all damage, rather than just fire, or you simply don't cast the correct spell). The main drawback, however, is the price to cast these spells. When a creature casts a spell using the ancient language it uses their very vitality as the source of power to cast the spell. Additionally the more complex (higher level) the spell is, the more vitality it takes to cast, which may be deadly.

Ancient Language. The Alagaësian elf is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). The Alagaësian elf can use the Ancient Language to cast spells from any spell list and any level by making an Ancient Language skill check (Wis) based on the spells level.

1st level: DC: 11 (1 Hit die)

2nd level: DC: 13 (2 Hit die)

3rd level: DC: 15 (3 Hit die)

4th level: DC: 17 (4 Hit die)

5th level: DC: 19 (5 Hit die)

6th level: DC: 21 (6 Hit die)

7th level: DC: 23 (7 Hit die)

8th level: DC: 25 (8 Hit die)

9th level: DC: 27 (9 Hit die)

 
Actions

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 1) slashing damage if used with two hands

Longbow. Ranged Weapon Attack: +8 to hit, range 150/400 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

 
Bonus Actions

 

 
Reactions

 

 
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Description

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Lair and Lair Actions

 

 

Habitat: Forest

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