Tiny Undead, Unaligned
AC 13    Initiative +5 (15)
HP 7 (2d4 + 2)
Speed 30 ft., Fly 60 ft., Climb 30 ft.
Mod Save
STR 4 −3 −3
DEX 16 +3 +5
CON 14 +2 +2
Mod Save
INT 10 +0 +0
WIS 16 +3 +3
CHA 9 −1 −1
Skills Acrobatics +5, Perception +5, Stealth +7
Resistances Poison
Immunities Necrotic; Charmed, Frightened
Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 15
Languages Understands the one who raised it from the dead
CR 1/4 (XP 50; PB +2)
Traits

Death Burst. When Bones dies, he explodes in a burst of necrotic energy. Each creature within 5 feet of it must make a DC 13 dexterity saving throw, taking 5 (2d4) necrotic damage on a failure, or half as much damage on a success.

 

 

 

Actions

Life Drain. Spell Attack Roll: +5 to hit, reach 5 ft, one creature. Hit: 8 (2d4+3) Necrotic damage. Bones gains temporary hit points equal to half the damage dealt. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. 

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 3 Piercing damage.

 

 

 

Bonus Actions

Nimble Escape. Bones can take the Dash, Disengage, or Hide action as a bonus action on each of its turns.

Description

Bones is an an undead wrat, a common mustelid/chiroptera hybrid in the Ulvendwald, raised from death by arcane power.

 

 

 

Habitat: ForestHillMountain

angerfish

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