| Mod | Save | ||
|---|---|---|---|
| STR | 4 | −3 | −3 |
| DEX | 16 | +3 | +5 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 16 | +3 | +3 |
| CHA | 9 | −1 | −1 |
Death Burst. When Bones dies, he explodes in a burst of necrotic energy. Each creature within 5 feet of it must make a DC 13 dexterity saving throw, taking 5 (2d4) necrotic damage on a failure, or half as much damage on a success.
Life Drain. Spell Attack Roll: +5 to hit, reach 5 ft, one creature. Hit: 8 (2d4+3) Necrotic damage. Bones gains temporary hit points equal to half the damage dealt. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 3 Piercing damage.
Nimble Escape. Bones can take the Dash, Disengage, or Hide action as a bonus action on each of its turns.
Description
Bones is an an undead wrat, a common mustelid/chiroptera hybrid in the Ulvendwald, raised from death by arcane power.
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