Large Elemental, Typically Neutral
AC 16    Initiative +19 (29)
HP 97 (18d6)
Speed 120 ft.
Mod Save
STR 14 +2 +2
DEX 22 +6 +6
CON 16 +3 +3
Mod Save
INT 16 +3 +3
WIS 18 +4 +4
CHA 16 +3 +3
Resistances Cold
Immunities Bludgeoning, Piercing, Slashing
Senses Passive Perception 19
Languages None
CR 10 (XP 5,900; PB +4)
Traits

Windy Cacophony. Any Creature within 20 feet of the Baboon Must make a DC 18 Dexterity saving throw or take (2d12) Force Damage and be knocked Prone.

Actions

Multiattack. The Baboon makes two Wind Orb attacks and two Wind Blade attacks. 

Wind Orb. Ranged Attack Roll: +11, reach 50 ft. Hit: 1 (4d6 + 1) Bludgeoning damage, and if the target is Huge or smaller, it is knocked Prone.

Wind Blade. Melee Attack Roll: +9 to hit. hit: (8d6) Slashing Damage.

Habitat: ForestHill

DucksRAwesome

Comments

Posts Quoted:
Reply
Clear All Quotes