AC
16
Initiative
+19 (29)
HP
97
(18d6)
Speed
120 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 22 | +6 | +6 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +3 |
| WIS | 18 | +4 | +4 |
| CHA | 16 | +3 | +3 |
Resistances
Cold
Immunities
Bludgeoning, Piercing, Slashing
Senses
Passive Perception 19
Languages
None
CR
10 (XP 5,900; PB +4)
Traits
Windy Cacophony. Any Creature within 20 feet of the Baboon Must make a DC 18 Dexterity saving throw or take (2d12) Force Damage and be knocked Prone.
Actions
Multiattack. The Baboon makes two Wind Orb attacks and two Wind Blade attacks.
Wind Orb. Ranged Attack Roll: +11, reach 50 ft. Hit: 1 (4d6 + 1) Bludgeoning damage, and if the target is Huge or smaller, it is knocked Prone.
Wind Blade. Melee Attack Roll: +9 to hit. hit: (8d6) Slashing Damage.
Comments