Medium Aberration, Chaotic Evil
AC 20 natural    Initiative +9 (19)
HP 335 (30d8 + 200)
Speed 40 ft.
Mod Save
STR 26 +8 +24
DEX 28 +9 +25
CON 22 +6 +20
Mod Save
INT 26 +8 +24
WIS 20 +5 +19
CHA 22 +6 +20
Immunities Acid, Necrotic; Bludgeoning, Piercing, and Slashing that is Nonmagical; Charmed, Exhaustion, Frightened, Incapacitated, Paralyzed, Petrified, Poisoned, Unconscious
Senses Darkvision 120 ft., Truesight 30 ft., Passive Perception 25
Languages Abyssal, Common, Deep Speech, Infernal
CR 25 (XP 75,000; PB +8)
Traits

Restless Hatred. 1x1x1x1 adds 1d10 to their initiative rolls.

Legendary Resistance (5/day). If 1x1x1x1 fails a saving throw, they can choose to succeed instead.

Special Equipment. 1x1x1x1 carries the Daemonshank and a +3 Longsword.

4D Being. 1x1x1x1 is immune to any magic that would change or discern their alignment, creature type, or thoughts.

See Hitboxes. 1x1x1x1 knows the origin location of all attacks made within his sight, even if they would normally be undetectable.

Terror Radius. All creatures within 100 feet of 1x1x1x1 feel uneasy.

Parasitic. All attacks that 1x1x1x1 makes inflict Poisoned condition and deals an additional 9 (4d4) necrotic damage. 1x1x1x1 regains a number of hitpoints equal to the necrotic damage dealt.

Actions

Multiattack. 1x1x1x1 uses Mass Infection or Entanglement. They then make three attacks with the Daemonshank.

Daemonshank. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 31 (5d6 + 15) slashing damage plus 11 (5d4) necrotic damage.

Mass Infection. 1x1x1x1 takes their two sword and performs a horizontal split with them, creating a sharp shockwave in a 600-foot line that is 10 feet wide. Each creature in that area must succeed on a DC 25 Dexterity saving throw. On a failed save, the creature takes 30 (5d10) force damage plus 18 (3d8 + 5) thunder damage. On a successful save, the creature takes half as much. A creature within 5 feet of 1x1x1x1 has advantage on this saving throw, but takes double damage if it fails.

Entanglement. 1x1x1x1 throws their two swords in a 300-foot line that is 5 feet wide. Each creature in that line must succeed on a DC 28 Dexterity saving throw. On a failed save, the creature takes 19 (2d8 + 10) piercing damage, and has its movement speed reduced to 0 feet as glitches cover its body. While a creature has its movement speed reduced like this, it can't speak and automatically fails any ability and Dexterity or Strength saving throws it makes. A creature can make a DC 22 Intelligence saving throw on each of its turns to end the effect. The creature makes this save with advantage if 1x1x1x1 is within 5 feet of them.

Rejuvenate the Rotten (2/Day). 1x1x1x1 stabs themselves with their sword and pulls them out. Any creatures that they have slain in the past 12 hours are ressurected as Specters. 1x1x1x1 can choose to summon them where the victim died, or within 10 feet of them. These specters obey 1x1x1x1. The specter takes their turns immediately after 1x1x1x1. The specters last for 12 hours, or until 1x1x1x1 dismisses them as a bonus action. Though these specters are loyal to 1x1x1x1, 1x1x1x1 can kill them to increase his movement speed by 30 feet for one turn.

Bonus Actions

Unstable Eye (Recharge 5-6). 1x1x1x1 digs into their eye and tears at it, giving him truesight with a range of 120 feet, and increasing his movement speed by 30 feet for one turn.

Menacing Glare. 1x1x1x1 targets one creature they can see within 60 feet of themself. The target must succeed on a DC 22 Wisdom saving throw or have the frightened condition until the start of 1x1x1x1's next turn.

Reactions

Counterblade. 1x1x1x1 adds 3 to their AC against one melee attack roll that would hit him. He then makes one attack with the Daemonshank if the attacker is within their reach. On a hit, the target takes an additional 15 (3d8) slashing damage.

Legendary Actions

1x1x1x1 can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. 1x1x1x1 regains spent legendary actions at the start of their turn.

Move. 1x1x1x1 moves up to his speed without provoking opportunity attacks.

Slash. 1x1x1x1 makes one Daemonshank attack.

Description

"[...] Then, in a footnote, he mentions the evil 1x1x1x1."

The physical manifestation of pure malice, hatred, and negativity itself; the one who despises no one else more than the former admin, Shedletsky. With the daemonshank in their hands, they can summon beings of rot from the deceased, and slay enemies from afar, poisoning them in the process. A being from the fourth dimension, they hate the Material Plane for it being three-dimensional, and vowed to destroy it.

Previous Versions

Name Date Modified Views Adds Version Actions
5/28/2025 11:32:21 PM
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1
0.1
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Monster Tags: aberration

EGate_Key

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