Gargantuan Celestial (Angel)
Armor Class 30 Cosmic Armor
Hit Points 750 (30d20 + 420)
Speed 150 ft., Fly 250 ft. Hover
STR
30 (+10)
DEX
20 (+5)
CON
28 (+9)
INT
24 (+7)
WIS
28 (+9)
CHA
30 (+10)
Saving Throws STR +19, DEX +14, CON +18, INT +16, WIS +18, CHA +19
Skills Insight +20, Perception +20, Persuasion +21, Religion +18
Damage Immunities Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight 300 ft., Passive Perception 30
Languages All telepathy 1,000 ft.
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Angelic Weapons. Stariel's weapon attacks are magical. When Stariel hits with any weapon, the attack deals an extra 10d8 radiant damage (included in the attack).


Cosmic Armor. Stariel's body is composed of coalesced starlight and divine essence, granting him an Armor Class of 30. Any creature that touches Stariel or hits him with a melee attack takes 14 (4d6) radiant damage.


Cosmic Awareness. Stariel knows if he hears a lie, and he is aware of events and alignments across an entire crystal sphere. He can communicate telepathically with any creature within 1,000 miles.


Constellar Form. Counselor Stariel is a being of gathered starlight, representing a celestial constellation. He can change his apparent size at will, from a colossal humanoid angel to an immense, shadowy cosmic phenomenon. His attacks scale with his current manifestation, reflecting his true, unimaginable scale.


Celestial Imprisonment. Counselor Stariel is bound to his celestial position. He can only be summoned once per day. When his combat engagement ends (after 5 rounds of combat, or earlier if the threat is neutralized), he instantly returns to his assigned position in the sky, becoming undetectable to non-divine senses.


Legendary Resistance (7/Day). If Stariel fails a saving throw, he can choose to succeed instead.


Magic Absorption. When Stariel is targeted by a spell, he can choose to absorb its magical energy. The spell has no effect on Stariel. If the spell is 6th level or lower, Stariel regains a number of hit points equal to the spell's level multiplied by his Constitution modifier (9). Stariel can use this trait 3 times per round.


Magic Resistance. Stariel has advantage on saving throws against spells and other magical effects.
Immutable Form. Stariel is immune to any spell or effect that would alter his form.


Divine Eminence. As a bonus action, Stariel can expend a use of this trait to cast heal on himself or another creature (10d8 + 10 hit points). He has 5 uses of this trait.

Innate Spellcasting

Stariel's innate spellcasting ability is Charisma (spell save DC 27, +19 to hit with spell attacks). He can innately cast the following spells, requiring no material components:

At will: detect evil and good, dispel magic (at 9th level), planar binding

3/day each: commune, control weather, plane shift, power word heal, scrying

1/day each: gate, foresight, meteor swarm, wish (limited to cosmic, planar, or fate-altering effects)

Actions

Multiattack. Stariel makes four attacks.

  1. Star-Forged Blade (Melee Weapon Attack). Melee Weapon Attack: +21 to hit, reach 20 ft., one target. Hit: 32 (4d10 + 10) slashing damage plus 45 (10d8) radiant damage.
  • Sunbolt Volley (Ranged Spell Attack). Ranged Spell Attack: +21 to hit, range 10,000 ft. (short 2,500 ft., medium 5,000 ft., long 10,000 ft.), one target. Hit: 65 (8d12 + 10) radiant damage. This attack has a -2 penalty to the attack roll at medium range, and a -5 penalty to the attack roll at long range.
  1. Cosmic Implosion (Recharge 4-6). Counselor Stariel unleashes a focused burst of cosmic energy. Choose a point within 10,000 feet of Stariel. Each creature in a 90-foot-radius sphere centered on that point must make a DC 27 Constitution saving throw. On a failed save, a creature takes 132 (24d10) force damage and is stunned. A stunned creature must repeat the saving throw at the end of each of its turns, ending the effect on a success. On a successful save, a creature takes half as much damage and isn't stunned. This ability can only be used once every other round.
  • World-Crushing Impact (1/Round, when Stariel uses Multiattack). Counselor Stariel can choose to focus his immense cosmic mass to crush foes. One target hit by a Star-Forged Blade attack must make a DC 27 Strength saving throw or be restrained and take an additional 45 (10d8) bludgeoning damage at the start of each of Stariel's turns. A restrained creature must repeat the saving throw at the end of each of its turns, ending the effect on a success. While restrained, the target is considered grappled by Stariel.
Bonus Actions

Swift Reposition. Stariel moves up to half his speed without provoking opportunity attacks.


Glimmer of Guidance. Stariel can grant advantage on the next saving throw or attack roll made by one allied creature he can see within 120 feet.

Reactions

Celestial Shield. When Stariel or an allied creature within 60 feet is hit by an attack, Stariel can interpose a shimmering barrier of starlight, reducing the damage taken by 60.


Retaliating Gaze. When a creature Stariel can see deals damage to him, Stariel can force that creature to make a DC 27 Wisdom saving throw. On a failed save, the creature is frightened of Stariel. A frightened creature must repeat the saving throw at the end of each of its turns, ending the effect on a success.

Legendary Actions

Counselor Stariel can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Stariel regains spent legendary actions at the start of his turn.

Move. Stariel moves up to his speed.

Radiant Flash (Costs 2 Actions). Stariel emits a blinding flash of divine light. Each creature within 120 feet of Stariel must succeed on a DC 27 Constitution saving throw or be blinded. A blinded creature must repeat the saving throw at the end of each of its turns, ending the effect on a success.

Cosmic Rebuke (Costs 3 Actions). Stariel unleashes a wave of cosmic energy. Each creature in a 60-foot cone must make a DC 27 Wisdom saving throw, taking 55 (10d10) psychic damage on a failed save, or half as much damage on a successful one.

Mythic Actions

Counselor Stariel has 3 Mystic Actions available. He can use one Mystic Action at any time during a round, even when it's not his turn. He regains all expended Mystic Actions at the start of his turn.

Astral Shift. Stariel teleports up to 500 feet to an unoccupied space he can see. This movement does not provoke opportunity attacks.

Starfall Barrage. Stariel calls down three shimmering motes of starlight. Each mote can target a different creature or the same one. Each target must succeed on a DC 27 Dexterity saving throw or take 33 (6d10) radiant damage.

Temporal Stasis (Costs 2 Mystic Actions). Stariel causes a creature he can see within 120 feet to become encased in temporal stasis. The target must succeed on a DC 27 Wisdom saving throw or be paralyzed. A paralyzed creature must repeat the saving throw at the end of each of its turns, ending the effect on a success. Stariel can choose to maintain this effect on subsequent turns by expending 1 Mystic Action at the start of each of his turns.

Description

Lore: Counselor Stariel, the Celestial Constellation

Counselor Stariel is not merely an angel; he is a living constellation, a divine being born of the raw, coalesced starlight that forms the celestial tapestry of the multiverse. Unlike lesser celestials who are often formed from the essence of benevolent deities or the souls of the departed, Stariel's genesis is shrouded in cosmic mystery, some believing he has existed as long as the very stars he embodies.

He is a direct manifestation of the celestial order, a guardian of the cosmic balance. In his natural state, Stariel exists as a silent, watchful grouping of brilliant motes, a silent watcher in the night sky of countless crystal spheres. Surrounding his core constellation is a ghostly, immense image – a shimmering, angelic figure that suggests his divine purpose. His individual stars vary in color, a spectrum of bluish-white, their hues perhaps reflecting the eons of cosmic wisdom he has accumulated.

The Celestial's Counsel: While most Constellates remain detached, observing the "groundling races" and exchanging telepathic gossip among themselves about the advent of spelljamming, Stariel is unique. He is one of the rare Constellates chosen by the divine to serve as a direct conduit of cosmic wisdom and intervention. He is known across the planes as a "Counselor" – a name whispered by those who have been granted glimpses of his vast knowledge or experienced his temporary, yet overwhelming, presence.

His existence is one of profound, eternal celestial imprisonment. He is bound to his celestial position, a fixed point in the grand design, allowing him to perceive the vast workings of the cosmos. This "imprisonment" is not a curse, but a sacred duty, enabling him to gain an unparalleled breadth of understanding. He converses freely with other Constellates through telepathy, sharing insights on the unfolding destinies of worlds and lamenting the fleeting struggles of mortal life from their timeless vantage point.

The Summoned Presence: Stariel's true might is only unveiled when he is summoned. This is a rare and profound event, occurring no more than once per day, for his intervention is reserved for moments of dire cosmic imbalance or when the very fabric of reality is threatened by overwhelming darkness. When summoned, Stariel's nature changes radically. The peaceful motes of light within him diffuse, moving like a storm of stars within his immense, shadowy form. He descends from the heavens, appearing as an unfathomably colossal angelic figure, his size shifting and reforming to maintain relative scale, yet always hinting at his true, immeasurable being.

In this summoned state, Stariel wields the primal forces of starlight and gravity. His blade cuts with the essence of newborn suns, and his "sunbolts" are not mere spells, but concentrated blasts of stellar energy capable of crushing planets if unleashed without restraint – a power he reserves for only the most egregious threats to existence. His ability to absorb hostile magic, turning it into raw life energy, further underscores his role as a guardian of cosmic resilience.

The Wisdom of Ages: Stariel does not speak in parables or riddles, but with direct, potent telepathic insights. His "counsel" is not always gentle; it is often a revelation of harsh cosmic truths, guiding mortals toward the necessary sacrifices or monumental efforts required to preserve the greater good. He understands the intricate web of fate and consequence across the multiverse, and his interventions, though brief, are designed to nudge the balance of power back towards the light.

When his divine purpose is served, and his five rounds of intervention are complete, Counselor Stariel simply vanishes, returning to his appointed place in the sky. He resumes his eternal watch, once more becoming a silent, distant constellation, awaiting the next cosmic summons to fulfill his role as a benevolent, yet overwhelmingly powerful, agent of celestial order. The gods themselves rely on beings like Stariel, for some threats are so vast, so fundamental, that only a living fragment of the cosmos itself can stand against them.

SurgDexil

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