Medium Fiend (Human, Shifter), Lawful Evil
AC 22 Innate defenses, enhanced magical protections    Initiative +8 (18)
HP 550 (25d8 + 300)
Speed 40 ft., Fly 60 ft.
Mod Save
STR 20 +5 +14
DEX 22 +6 +29
CON 26 +8 +33
Mod Save
INT 28 +9 +35
WIS 24 +7 +31
CHA 30 +10 +37
Skills Deception +36, Insight +27, Perception +23, Persuasion +27
Vulnerabilities Piercing damage from weapons wielded by creatures under the effect of a Bless spell
Resistances Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Force, Necrotic, Psychic; Charmed, Frightened, Paralyzed
Gear Ring of Mind Shielding
Senses Darkvision 120 ft., Truesight 60 ft.; Passive Perception 25
Languages Abyssal, Common, Infernal, Telepathy 120 ft.
CR 29 (XP 135,000, or 75,000 in lair; PB +9)
Traits

Greater Magic Resistance. The rakshasa automatically succeeds on saving throws against spells and other magical effects, and the attack rolls of spells automatically miss it. Without the rakshasa’s permission, no spell can observe the rakshasa remotely or detect its thoughts, creature type, or alignment.

Fiendish Restoration. If the rakshasa dies outside the Nine Hells, its body turns to ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Actions

Multiattack. The rakshasa makes three Cursed Touch attacks.

Cursed Touch. Melee Attack Roll: +10, reach 5 ft. Hit: 12 (2d6 + 5) Slashing damage plus 19 (3d12) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target gains no benefit from finishing a Short or Long Rest.

Baleful Command (Recharge 5–6). Wisdom Saving Throw: DC 18, each enemy in a 30-foot Emanation originating from the rakshasa. Failure: 28 (8d6) Psychic damage, and the target has the Frightened and Incapacitated conditions until the start of the rakshasa’s next turn.

Spellcasting

The rakshasa casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 26):

Legendary Actions

Legendary Resistance (2/Day)

If the rakshasa fails a saving throw, it can choose to succeed instead.

Unraveling Presence (Aura, 60-ft radius)

Creatures within the aura suffer disadvantage on saving throws against mind-altering effects. If they fail, their memories subtly shift to align with the rakshasa’s desires.

Twisting Fate (Recharge 5-6)

The rakshasa targets a creature within 120 ft. and forces them to make a Wisdom saving throw (DC 26). On a failure, they lose all memories of a specific event or gain false memories, irrevocably changing their perception.

Legendary Actions (3/Turn)

The rakshasa can take 3 legendary actions, choosing from the following:

  • Force Submission. Targets one creature within 30 ft., forcing them to make a Charisma saving throw (DC 26). On a failure, they are charmed for 1 minute and will obey the rakshasa’s spoken commands, even if they contradict prior allegiances.

  • Echoed Suggestion. The rakshasa casts Suggestion on up to 3 creatures, affecting them even if they previously resisted its effect.

  • Veil of the Tyrant. The rakshasa momentarily disappears into illusions, forcing attacks against it to automatically miss until the start of its next turn.

Lair and Lair Actions

Lair Actions (Rakshasa Domain of Influence)

On initiative count 20, the rakshasa can use a lair action:

  • Sever the Will. Targets one creature the rakshasa can see. The creature must succeed on a Wisdom saving throw (DC 26) or become incapacitated for 1 minute, unable to take actions or reactions.

  • Distorted Reality. The rakshasa rewrites local history—NPCs forget key events or recall false ones, altering relationships, conflicts, and alliances.

  • Shadow Entrapment. Shadows twist unnaturally, grabbing a creature within 60 ft., forcing them to make a Strength saving throw (DC 24) or be restrained by magical darkness.

Monster Tags: NPChumanoidleader

Habitat: Planar (Nine Hells)Urban

Treasure:  Arcana Armaments Individual

danton070804

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