Tiny Beast, Neutral Good
AC 13    Initiative +2 (12)
HP 18 (3d8 + 6)
Speed
Mod Save
STR 16 +3 +3
DEX 16 +3 +3
CON 12 +1 +1
Mod Save
INT 10 +0 +0
WIS 14 +2 +2
CHA 9 −1 −1
Senses Passive Perception 15
Languages None
CR 1/4 (XP 50; PB +2)
Traits

Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d8 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestHill

BloodKnight5

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