AC
19
Initiative
+10 (20)
HP
102
(7d6)
Speed
30 ft., Climb 30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 22 | +6 | +6 |
| DEX | 22 | +6 | +6 |
| CON | 22 | +6 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 22 | +6 | +6 |
| WIS | 22 | +6 | +6 |
| CHA | 22 | +6 | +6 |
Resistances
Psychic
Immunities
Piercing, Radiant, Slashing
Senses
Passive Perception 15
Languages
None
CR
10 (XP 5,900; PB +4)
Actions
Multiattack. The Baboon makes six Water Jet attacks, and can use Drown.
Water Jet. Melee Attack Roll: +11, reach 5 ft. Hit: 1 (6d4) Bludgeoning damage and the target must succeed on a DC 15 Strength Saving Throw or be pushed 80 feet backwards.
Drown. (Recharge 5-6) One creature Grappled by the Baboon. The target must make a DC 20 Constitution saving Throw or take (6d6) Bludgeoning Damage by drowning. If a creature is reduced to 0 hit points by this damage, it dies of drowning.
Bonus Actions
Quick Snatch. The Baboon Grapples one creature within five feet of it.
Comments