Large Elemental, Typically Neutral
AC 19    Initiative +10 (20)
HP 102 (7d6)
Speed 30 ft., Climb 30 ft.
Mod Save
STR 22 +6 +6
DEX 22 +6 +6
CON 22 +6 +6
Mod Save
INT 22 +6 +6
WIS 22 +6 +6
CHA 22 +6 +6
Resistances Psychic
Immunities Piercing, Radiant, Slashing
Senses Passive Perception 15
Languages None
CR 10 (XP 5,900; PB +4)
Actions

Multiattack. The Baboon makes six Water Jet attacks, and can use Drown.

Water Jet. Melee Attack Roll: +11, reach 5 ft. Hit: 1 (6d4) Bludgeoning damage and the target must succeed on a DC 15 Strength Saving Throw or be pushed 80 feet backwards. 

Drown. (Recharge 5-6) One creature Grappled by the Baboon. The target must make a DC 20 Constitution saving Throw or take (6d6) Bludgeoning Damage by drowning. If a creature is reduced to 0 hit points by this damage, it dies of drowning.

Bonus Actions

Quick Snatch. The Baboon Grapples one creature within five feet of it.

Habitat: ForestHill

DucksRAwesome

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