| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 15 | +2 | +8 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 10 | +0 | +0 |
| CHA | 6 | −2 | −2 |
Undead Nature. The Chicken Jockey doesn’t require air, food, drink, or sleep.
Ride or Die. The zombie and the chicken are magically bound. If the chicken is reduced to 0 HP, the zombie is thrown 10 feet and knocked prone, taking 1d6 bludgeoning damage.
Multiattack. The Chicken Jockey makes two attacks: one with its Claw Swipe, and one with its Beak Peck.
Claw Swipe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
Beak Peck. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A bizarre fusion of undead menace and barnyard chaos, the Chicken Jockey is a tiny zombie riding a frenzied chicken. Swift, erratic, and unnervingly coordinated, it darts across the battlefield in a flurry of flapping wings and gnashing teeth. Often encountered in overgrown farms or cursed villages, these strange creatures are as ridiculous as they are deadly.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments