Medium Humanoid (Human, Water Genasi), Neutral Good
Armor Class 16 Scale Mail (Mithral)
Hit Points 85 (19d8)
Speed 35 ft., Swim 40 ft., Fly 35 ft.
STR
10 (+0)
DEX
18 (+4)
CON
8 (-1)
INT
14 (+2)
WIS
15 (+2)
CHA
15 (+2)
Saving Throws DEX +9, CHA +7
Damage Resistances Cold
Condition Immunities Paralyzed
Senses Passive Perception 11
Languages Common, Common Sign Language, Elvish
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Magic Weapon. Asuna wields the magical weapon Ray Grace giving her a +1 to attack and damage rolls and an additional 2d8 piercing damage to damage rolls (included in attack).

Battle Healing. As long as Asuna has at least one hit point, she will heal 2 hit points at the beginning of each of her turns.

First Aid. Asuna can cast cure wounds at third level without expending a spell slot once per long rest using her wisdom score as the spellcasting modifier. One this ability has been used; Asuna must take a long rest in order to use this ability again.

Desperate Dash. When Kirito is knocked unconscious, paralyzed, or frightened, Asuna can sprint as a bonus action. In addition, when she does sprint her movement speed is tripled.

Fear of the Spectral. Asuna has disadvantage on saving throws from being frightened when the enemy is a Ghost.

Skilled Chef. Asuna has expertise using cooking utensils.

Crest of Yggdrasil.  Asuna wields a wand taken from the branches of the world tree. While she has this wand in her hand, she can  ignore the material components of all spells that require them. If a spell's material components have a gold cost associated with them, this wand does not ignore the component. In addition any spell cast with this wand uses charisma as the spellcasting modifier.

Spellcasting. Asuna is a 8-level spellcaster. Its spellcasting ability is [Charisma] (spell save DC 15, +7 to hit with spell attacks). Asuna has the following Cleric/Wizard spells prepared:
Cantrips (at will): Ray of Frost, Frostbite, Mending, Guidance
1st level (4 slots): Cure Wounds, Create or Destroy Water, Ice Knife

2nd level (3 slots): Prayer of Healing, Lesser Restoration

3rd level (3 slots): Sleet Storm, Water Breathing, Revivify

4th level (2 slots): Control Water, Death Ward

Actions

Multi Attack. Asuna makes three Ray Grace attacks.

Ray Grace. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 4) piercing damage. 

Crest of Yggdrasil. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit  4 (1d8) bludgeoning damage. Hit  5 (1d10) bludgeoning damage if two handing. 

Mother's Rosario. Asuna makes eleven Thin Ray Grace attacks against a single target. If any attack misses Mother's Rosario ends early. Damage dealt this way inflicts piercing damage instead of the normal slashing damage. You lose any remaining movement for this turn. Once Asuna performs this action, she can't do so again until next dawn.

Flashing Penetrator (Recharge 5-6). If Asuna is at least 60ft or more away from a target then she can dash at the target and make a single Ray of Grace attack against a single target. If this attack hits then the target is (11d8 +4) piercing damage and any creature within 10ft of the target must make a constitution save, being pushed back 15ft on a failed save. 

Bonus Actions

Dash. Asuna can take the dash action as a bonus action.

Reactions

Parry. Asuna adds 4 to her AC against one melee attack that would hit her. To do so, Asuna must see the attacker and be wielding a melee weapon.

Monster Tags: humanoid

Sir_Pigpog

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