Small Humanoid, Neutral
Armor Class 16 Half plate armor, buckler
Hit Points 25 (3d8 + 3)
Speed 25 ft.
STR
12 (+1)
DEX
10 (+0)
CON
12 (+1)
INT
12 (+1)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws INT +3
Skills Acrobatics +2, Perception +2, Stealth +4
Gear Half palte armor, buckler, Embers (sling)
Senses Darkvision 60, Passive Perception 12
Languages Common, Gnomish, Chef Sign Language
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Minion Evasion. When Smee would take half damage on a failed saving throw, he instead takes no damage.

Salt Gnome Lore. Smee has advantage on checks to recall information about aquatic creatures or the Falrean Sea.

Actions

Can. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 2 bludgeoning damage.

Embers. Ranged Weapon Attack: +2 to hit, range 30/120 ft., 1 target. Hit: 2 (1d4) bludgeoning damage, plus 3 (1d6) fire damage.

Bonus Actions

Cunning Action. Smee can Dash, Disengage, or Hide as a bonus action.

Helpful. Smee takes the Help action as a bonus action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Previous Versions

Name Date Modified Views Adds Version Actions
6/6/2025 11:33:39 PM
9
1
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