Minion Evasion. When Smee would take half damage on a failed saving throw, he instead takes no damage.
Salt Gnome Lore. Smee has advantage on checks to recall information about aquatic creatures or the Falrean Sea.
Can. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 2 bludgeoning damage.
Embers. Ranged Weapon Attack: +2 to hit, range 30/120 ft., 1 target. Hit: 2 (1d4) bludgeoning damage, plus 3 (1d6) fire damage.
Cunning Action. Smee can Dash, Disengage, or Hide as a bonus action.
Helpful. Smee takes the Help action as a bonus action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Previous Versions
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6/6/2025 11:33:39 PM
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9
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1
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Coming Soon
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