Medium Humanoid, Chaotic Evil
Armor Class 13 Leather Armor
Hit Points 27 (3d8 + 3)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
16 (+3)
INT
12 (+1)
WIS
10 (+0)
CHA
16 (+3)
Saving Throws WIS +2, CHA +5
Senses Passive Perception 13
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Spellcasting. John Smith is a 2nd-level spellcaster. Its spellcasting ability is Charistma (spell save DC 13, +5 to hit with spell attacks). John Smith has following warlock spells prepared:
Cantrips (at will): Fire Bolt, Minor Illusion, Vicious Mockery
2st level (2 slots): Bane

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 2) piercing damage.

Dagger. Ranged Weapon Attack: +4 to hit, range 20/60 ft., 1 target. Hit: 5 (1d4 + 2) piercing damage.

Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., 1 target. Hit: 7 (1d8 + 2) piercing damage.

Bonus Actions

Two-Weapon Fighting. When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn.

4yoghurty

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