Large Humanoid (Bullywug), Neutral Evil
Armor Class 17 Natural Armour
Hit Points 47 (8d10 + 15)
Speed 25 ft., Swim 35 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws STR +6, CON +5
Damage Vulnerabilities Cold, Lightning
Damage Resistances Acid, Necrotic
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 45ft, Passive Perception 13
Languages Bullywug, Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Action Name. Bullywug King can attack twice on it's turn, once with mace, once with bite.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 4) [piercing] damage. 

Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d8 + 3) [bludgeoning] damage. 

Tongue. Ranged Weapon Attack: +4 to hit, range 15/25 ft., 1 target. Hit: 5 (1d6 + 4) [piercing] damage. DC15 strength saving throw, on a failed save target is pulled into the mouth and bitten, if still there at the start Bullywug King's next turn the target automatically takes bite damage (1d6+4) plus 1d4 acid damage. target can make strength saving throw to get out of mouth.

Reactions

Kick: If attacked from behind with a melee attack, can use reaction to kick attacker for 1d6+2 bludgeoning damage, additionally the attacker must make a strength saving through DC15 or be moved back 10ft. and be knocked prone

Legendary Actions

At anytime after a creature has concluded its turn and before another creature has started theirs, Bullywug King can choose to take a Legendary action

Call Guard (Costs 1 Action). BK calls for his guard to come to his aid (1d4-1) minimum of 1

Quagmire (Costs 2 Actions). BK creates a swamp like environment that spreads in a 60ft radius from self. this is considered difficult terrain for all enemies.

Water-shift (Costs 1 Action). Diving into the swampy water the BK can teleport up to 50ft, without provoking an opportunity attack

Description

A Humanoid toad that stands 7ft tall, a big gut showcases his gluttony and an upturned nose his arrogance, mistaking himself blessed by the gods and believing he is fit to rule this oversized bullywug is the leader of a violent tribe of bullywug that have ransacked and corrupted the forest/swamp they dwell in.

Lair and Lair Actions

A dense bog ruled over by the Bullywug King, it has been crafted to his specifications by his subjects.

Lair Actions

On initiative count 10 (losing initiative ties), the Bullywug King takes a lair action to cause one of the following effects; the Bullywug King can’t use the same effect two rounds in a row:

  • Each enemy in the swamp must make a Dex saving throw (DC15) or sink into the bog. creature in the bog has their speed reduced to 0, is unable to take reactions or bonus actions, at the end of their turn the can repeat the saving throw to break free.
  • The swamp begins to bubble up and release a noxious gas, every creature in a 60ft radius must make a DC13 con check or take 1d6 poison damage. the 60ft range is considered under the darkness spell until the end of the Bullywug Kings turn.
  • Grasping vines shoot up out of the swamp and on failed DC14 strength check pull a creature up to 20ft (determined by 1d4 roll) in a random direction (determined by 1d4 roll), the creature at the start of the turn attempt to break free of the vines with a successful DC14 check

 

Monster Tags: humanoid

Habitat: ForestSwamp

Stefanicus

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