Medium or Small Humanoid, Lawful Neutral
AC 18 Splint Armor    Initiative +1 (11)
HP 78 (12d8 + 24)
Speed 30 ft.
Mod Save
STR 16 +3 +3
DEX 12 +1 +1
CON 15 +2 +2
Mod Save
INT 10 +0 +0
WIS 13 +1 +3
CHA 14 +2 +4
Skills Insight +4, Intimidation +5, Perception +4
Resistances Psychic, Radiant
Immunities Charmed
Senses Passive Perception 14
Languages Celestial, Common, Elvish
CR 3 (XP 700; PB +2)
Traits

Aura of Dominion (10 ft.)
Hostile creatures within 10 feet of the Enforcer have disadvantage on saving throws against being frightened or charmed.

Divine Mandate (Recharge 5–6)
As a bonus action, the Enforcer channels divine presence. For 1 minute, they gain +2 AC and advantage on saving throws against spells. While active, their weapon attacks deal an additional 1d6 radiant damage.

Inquisitor’s Sight
The Enforcer can cast detect thoughts (save DC 13) once per day, often used during interrogations or tense negotiations.

Actions

Multiattack. The guard makes two melee attacks

Shield Bash. Melee Roll: +6, reach 5 ft. Hit: 6 (1d4 + 3) Bludgeoning damage. The target must succeed on a DC 14 Strength saving throw or be knocked prone.

Sanctioned Strike (Longsword). Melee Attack Roll: +6, reach 5 ft. Hit: 9 (1d8 + 5) Slashing damage, plus 4 (1d6) Radiant damage

Subdue the Masses (Recharge 6).
The Enforcer targets up to 3 creatures within 30 feet. Each target must make a DC 13 Wisdom saving throw or be frightened for 1 minute. Targets may repeat the save at the end of each of their turns. This effect represents psychic coercion bolstered by the divine authority of Illva Anore's leadership.

Habitat: Any

BummpyPickle

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