| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 20 | +5 | +5 |
| CON | 17 | +3 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 18 | +4 | +4 |
| WIS | 20 | +5 | +7 |
| CHA | 18 | +4 | +4 |
Shielded Mind. The couatl’s thoughts can’t be read by any means, and other creatures can communicate with it telepathically only if it allows them.
Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (1d6 + 2) Piercing damage
Spellcasting. The couatl casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 15):
At Will: Detect Evil and Good, Detect Magic, Detect Thoughts
1/Day Each: Create Food and Water, Dream, Greater Restoration, Scrying, Sleep
Enchanted Wind: A minor wind spell, cast a small wind that is mostly an annoyance by tossing someone's hair, billow a cape, or just constantly blow into someone's ear (only 1)
Divine Aid (2/Day). The couatl casts Bless, Lesser Restoration, or Sanctuary, requiring no spell components and using the same spellcasting ability as Spellcasting.