Tiny Celestial, Lawful Good
AC 10    Initiative +1 (11)
HP 30 (4d8 + 12)
Speed 30 ft., Fly 90 ft.
Mod Save
STR 16 +3 +3
DEX 20 +5 +5
CON 17 +3 +5
Mod Save
INT 18 +4 +4
WIS 20 +5 +7
CHA 18 +4 +4
Resistances Bludgeoning, Piercing, Slashing
Immunities Psychic, Radiant
Senses Truesight 120 ft.; Passive Perception 16
Languages All, Telepathy 120 ft.
CR 1/4 (XP 50; PB +2)
Traits

Shielded Mind. The couatl’s thoughts can’t be read by any means, and other creatures can communicate with it telepathically only if it allows them.

Actions

Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (1d6 + 2) Piercing damage

Spellcasting. The couatl casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 15):

At Will: Detect Evil and Good, Detect Magic, Detect Thoughts
1/Day Each: Create Food and Water, Dream, Greater Restoration, Scrying, Sleep

Enchanted Wind: A minor wind spell, cast a small wind that is mostly an annoyance by tossing someone's hair, billow a cape, or just constantly blow into someone's ear (only 1)

Bonus Actions

Divine Aid (2/Day). The couatl casts Bless, Lesser Restoration, or Sanctuary, requiring no spell components and using the same spellcasting ability as Spellcasting.

Habitat: DesertForestGrasslandUrban

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