Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Halfling Nimbleness. The cultist can move through the space of any creature that is of a size larger than theirs
Lucky. When the cultist rolls a 1 on a d20 for an attack roll, ability check, or saving throw, they can reroll the die and must use the new roll.
Spellcasting. Calda casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14, +4 to hit with spell attacks):
Cantrips At Will: Light, Sacred Flame, Thaumaturgy
1st Level (5 slots): Command, Healing Word, Inflict Wounds, Shield of Faith, Divine Favor(1 free from staff)
2nd Level (4 slots): Hold Person, Spiritual Weapon, Bane
3rd Level (3 slots): Mass Healing Word, Spirit Guardians, Bless, Daylight(1 free from staff)
Multiattack. Calda makes two attacks, Sun Staff or Spellcasting in any combination.
Sun Staff. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d6+3) Bludgeoning damage plus 7 (2d6) Radiant damage.
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