Small Humanoid, Chaotic Evil
Armor Class 14
Hit Points 65 (8d8 + 16)
Speed 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
14 (+2)
INT
15 (+2)
WIS
17 (+3)
CHA
19 (+4)
Saving Throws WIS +6, CHA +7
Senses Passive Perception 17
Languages Common, Halfling
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Halfling Nimbleness. The cultist can move through the space of any creature that is of a size larger than theirs

Lucky. When the cultist rolls a 1 on a d20 for an attack roll, ability check, or saving throw, they can reroll the die and must use the new roll.

Spellcasting. Calda  casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14, +4 to hit with spell attacks):

Cantrips At Will: Light, Sacred Flame, Thaumaturgy
1st Level (5 slots): Command, Healing Word, Inflict Wounds, Shield of Faith, Divine Favor(1 free from staff)
2nd Level (4 slots): Hold Person, Spiritual Weapon, Bane
3rd Level (3 slots): Mass Healing Word, Spirit Guardians, Bless, Daylight(1 free from staff)

Actions

Multiattack. Calda makes two attacks, Sun Staff or Spellcasting in any combination.

Sun Staff. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d6+3) Bludgeoning damage plus 7 (2d6) Radiant damage.

 

Habitat: Any

AarontheArcane

Comments

Posts Quoted:
Reply
Clear All Quotes