| Mod | Save | ||
|---|---|---|---|
| STR | 25 | +7 | +7 |
| DEX | 10 | +0 | +6 |
| CON | 23 | +6 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 19 | +4 | +4 |
| WIS | 15 | +2 | +8 |
| CHA | 21 | +5 | +5 |
Legendary Resistance (3/Day, or 4/Day in Lair). If Voighyl fails a saving throw, he can choose to succeed instead.
Life Suppression. Creatures within 60 feet of Voighyl can’t regain Hit Points.
Magic Resistance. Voighyl has Advantage on saving throws against spells and other magical effects.
Soul Gem. Voighyl has a magical gem. If Voighyl is destroyed while the gem is on the same plane of existence as him, Voighyl gains a new body in 1d20 days, regaining all his Hit Points and appearing within 5 feet of the gem.
Multiattack. Voighyl makes three Rend attacks. He can replace one attack with a use of Spellcasting to cast Ray of Sickness (level 2 version) or Shatter.
Rend. Melee Attack Roll: +13, reach 10 ft. Hit: 18 (2d10 + 7) Slashing damage plus 4 (1d8) Necrotic damage.
Necrotic Breath (Recharge 5–6). Constitution Saving Throw: DC 20, each creature in a 60-foot Cone. Failure: 52 (8d12) Necrotic damage. Success: Half damage.
Spellcasting. Voighyl casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 19, +11 to hit with spell attacks):
At Will: Detect Magic, Invisibility, Mage Hand, Ray of Sickness (level 2 version), Shatter
1/Day Each: Create Undead (level 8 version), Finger of Death, Scrying, Sending
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, Voighyl can expend a use to take one of the following actions. Voighyl regains all expended uses at the start of each of his turns.
Pounce. Voighyl moves up to half his Speed, and he makes one Rend attack.
Sickening Ray. Voighyl uses Spellcasting to cast Ray of Sickness (level 2 version). Voighyl can’t take this action again until the start of his next turn.
Terrifying Presence. Wisdom Saving Throw: DC 19, each creature in a 30-foot Emanation originating from Voighyl. Failure: 11 (2d10) Psychic damage, and the target has the Frightened condition until the end of its next turn. Failure or Success: Voighyl can’t take this action again until the start of his next turn.
Description
Voighyl was a Blue Dragon who resided in the Anauroch desert over 1000 years ago. He would often seek out caravans and travelers to attack often going out of his way to do so. Not much is known about the adventuring party that finally ceased his attacks.
Lair and Lair Actions
Voighyl's Lair
Voighyl resides in the depths of the Necropolis, waiting for the day that he can unseal the door and retrieve the Nether Scroll. The region containing Voighyl's lair is warped by his presence, creating the following effects:
Sapping Mist. The area within 1 mile of the lair is Lightly Obscured by pale fog. Whenever a creature other than Voighyl or one of its allies finishes a Long Rest in that area, it must succeed on a DC 15 Constitution saving throw or gain 1 Exhaustion level.
Soul Drain. Creatures within 1 mile of the lair have Disadvantage on Death Saving Throws.
If Voighyl is destroyed or moves his lair elsewhere, these effects end immediately. The effects resume if Voighyl gains a new body (see its Soul Gem trait).
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