Armor Class
11
Standard clothes.
Hit Points
11
(2d8)
Speed
45 ft., climb 30 ft.
STR
7
(-2)
DEX
17
(+3)
CON
11
(+0)
INT
14
(+2)
WIS
14
(+2)
CHA
13
(+1)
Saving Throws
DEX +5
Damage Vulnerabilities
Piercing from Magic Weapons Wielded by Good Creatures
Damage Immunities
Necrotic
Condition Immunities
Blinded, Charmed, Deafened, Frightened
Senses
Truesight, Passive Perception 14
Languages
Abyssal, Common Common, Abyssal, and any langauge they knew before conversion.
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Spellcasting.
Has the spells:
Fog Cloud, Sacred Flame, Magic Missile, Hellish Rebuke, Long Strider, Expeditious Retreat, Feather Fall, Jump and Silent Image.
Has 5 level 1 Slots
2 Level 2's
1 Level 3
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Description
Thanduriel has an obsession with possessing poor, perished children of the cities., and so most of his pre-rebirth army is made of children.
These new converts never speak, but can comprehend Common, Abyssal, and any languages they new before conversion.
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