Mod | Save | ||
---|---|---|---|
STR | 16 | +3 | +3 |
DEX | 13 | +1 | +3 |
CON | 17 | +3 | +5 |
Mod | Save | ||
---|---|---|---|
INT | 7 | -2 | -2 |
WIS | 13 | +1 | +1 |
CHA | 8 | -1 | -1 |
Demonic Restoration. If the abrikandilu dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Magic Resistance. The abrikandilu has Advantage on saving throws against spells and other magical effects.
Siege Monster. The abrikandilu deals double damage to objects and structures.
Multiattack. The abrikandilu makes three Rend attacks.
Rend. Melee Attack Roll: +5 to hit, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage, and the target takes a cumulative –1 penalty to AC (maximum –3) until the end of the abrikandilu's next turn.
Charge. The abrikandilu moves up to half its Speed straight toward an enemy it can see.
Description
Wrecker demons, also known as abrikandilus, despise beautiful things and do everything in their power to destroy both people and objects regarded as such. An abrikandilu forms from the souls mortals who were vandals, misanthropes, or defacers of artwork, particularly if their destructive actions stemmed from feelings of powerful envy.
An abrikandilu loathes only one thing more than beauty: their own visage. The mere sight of their face—reflected in a mirror, a shield, or even a pool of water— can send a wrecker demon into a rage. Many demon slayers leverage tactic to their advantage, venturing into battle with polished steel shields and cold iron blades at the ready.
Previous Versions
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1/17/2024 3:47:54 PM
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5/11/2025 12:18:59 PM
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6/1/2025 11:55:09 AM
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