| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +2 |
| DEX | 12 | +1 | +1 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 11 | +0 | +0 |
| CHA | 10 | +0 | +0 |
Pack Tactics. The Vallakian Guard has Advantage on attack rolls against a creature if at least one of the Vallakian Guard's allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Shortsword. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d6 + 3)
Restrain. Dexterity or Strength Saving Throw: DC 14, a creature within 5 ft. who has the Grappled condition. The target has Disadvantage on the save if it has the Prone condition. Failure: The target gains the Restrained condition.
Arrest. Dexterity or Strength Saving Throw: DC 14, a creature within 5ft. who has the [Tooltip Not Found] condition and Prone condition. The target has Disadvantage on the save if multiple allies have applied the Restrained condition to the target. Failure: The target gains the Incapacitated condition as long as the Vallakian Guard is within 5ft. of the target.
Whistle. Alerts 1d4 pairs of nearby Vallakian Guards. They arrive next turn on initiative 20 and act on the same turn as the guard who alerted them. If nearby guards have already been alerted Whistling has no effect.
Description
Vallakian Guards attempt to grapple (DC12), shove (prone, DC12), restrain, then arrest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
6/1/2025 2:09:26 PM
|
1
|
2
|
--
|
Coming Soon
|
Comments