Shapechanger. The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
Keen Smell. The wererat has advantage on Wisdom (Perception) checks that rely on smell.
Multiattack (Humanoid or Hybrid Form Only). The wererat makes two attacks, only one of which can be a bite.
Bite (Rat or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.
Dagger +2 (Cleaver) (Humanoid or Hybrid Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 6) piercing damage.
Maddening Hex: Deal +1 psychic damage to target affected by Hex that I can see within 30' and a creature of my choice within 5'
Description
Greater Wererat, Unique. Has Warlock Abilities: Sees 120 feet in Magical and Nonmagical Darkness, Casts Disguise Self At Will.
Casts Spells at Level 3 caster: DC12
Cantrips: Booming Blade, Chill Touch, Eldritch Blast, Lightning Lure, Minor Illusion, Sword Burst
3rd: Armor of Agathys, Hex, Hunger of Hadar, Misty Step, Shadow Blade, Sleep
Lair and Lair Actions
Butcher Shop, "Prime Cuts"
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