AC
13
Initiative
+0 (10)
HP
20
(4d8 + 4)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 11 | +0 | +0 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | −5 |
| WIS | 3 | −4 | −4 |
| CHA | 1 | −5 | −5 |
Vulnerabilities
Fire
Immunities
Poison, Psychic; Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Poisoned
Senses
Blindsight 60 ft.; Passive Perception 6
Languages
None
CR
1/4 (XP 50; PB +2)
Traits
Constructed Resilience. The mannequin doesn’t require air, food, drink, or sleep.
Unnerving Stillness. When motionless, the mannequin is indistinguishable from an ordinary wooden dummy. A creature must succeed on a DC 15 Intelligence (Investigation) check to recognize it as animated.
Actions
Slam. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.
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Posted Aug 2, 2026thanks!