| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +6 |
| DEX | 18 | +4 | +9 |
| CON | 15 | +2 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | +4 |
| WIS | 14 | +2 | +7 |
| CHA | 12 | +1 | +6 |
Magic Resistance. The Corrupted Wynling has Advantage on all saving throws against spells and magical effects
Multiattack The Corrupted Wynling may make four Claw attacks
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 5) slashing damage.
Cloak of the Mountain (Recharge 4–6). The wynling magically turns invisible, along with any equipment it is wearing or carrying, for 1 minute or until it makes an attack roll.
Slippery Devils. The Corrupted Wynling may either take the Disengage or Dodge action as a Bonus Action.
Trickster’s Flight. Immediately after a creature the wynling can see misses the wynling with an attack roll, the wynling can move up to 30 feet. This movement doesn’t provoke opportunity attacks.
Description
Ordinarly playful and mischievous, wynlings defend mountain heights and alpine vales against trespassers. A wynling rarely engages a threat directly, preferring to deter intruders by harassing them with thefts and pranks. Many travelers return from lands protected by wynlings with stories of vanishing equipment and curious eyes staring from the shadows.
Wynlings typically live on the mountains they protect, but they often venture into nearby settlements, lured by high-spirited music and sweet foods. Away from their open, wild homes, wynlings cause all manner of mysterious accidents.
A Corrupted Wynling is mutated, its limbs elongated, sharpened teeth and veins glowing with fiendish power. Their inhuman speed blended with the trickery of their original fey origins makes for deadly agents of chaos, particularly when unleashed in groups, using their speed and ability to disappear to strike hard and fast from seemingly out of nowhere before their victims can react.
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