Medium Fiend, Chaotic Evil
AC 16    Initiative +4 (14)
HP 108 (15d8 + 15)
Speed 55 ft., Fly 55 ft., Climb 55 ft.
Mod Save
STR 12 +1 +6
DEX 18 +4 +9
CON 15 +2 +7
Mod Save
INT 8 −1 +4
WIS 14 +2 +7
CHA 12 +1 +6
Resistances Fire
Senses Darkvision 60 ft.; Passive Perception 12
Languages Sylvan
CR 14 (XP 11,500; PB +5)
Traits

Magic Resistance. The Corrupted Wynling has Advantage on all saving throws against spells and magical effects

Actions

Multiattack The Corrupted Wynling may make four Claw attacks

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 5) slashing damage.

 

Bonus Actions

Cloak of the Mountain (Recharge 4–6). The wynling magically turns invisible, along with any equipment it is wearing or carrying, for 1 minute or until it makes an attack roll.

Slippery Devils. The Corrupted Wynling may either take the Disengage or Dodge action as a Bonus Action.

Reactions

Trickster’s Flight. Immediately after a creature the wynling can see misses the wynling with an attack roll, the wynling can move up to 30 feet. This movement doesn’t provoke opportunity attacks.

Deflect Attack. When an attack roll that includes Bludgeoning, Piercing, or Slashing damage hits you, you can reduce the attack’s total damage by 1d10+19.

Description

Ordinarly playful and mischievous, wynlings defend mountain heights and alpine vales against trespassers. A wynling rarely engages a threat directly, preferring to deter intruders by harassing them with thefts and pranks. Many travelers return from lands protected by wynlings with stories of vanishing equipment and curious eyes staring from the shadows.

Wynlings typically live on the mountains they protect, but they often venture into nearby settlements, lured by high-spirited music and sweet foods. Away from their open, wild homes, wynlings cause all manner of mysterious accidents.

A Corrupted Wynling is mutated, its limbs elongated, sharpened teeth and veins glowing with fiendish power. Their inhuman speed blended with the trickery of their original fey origins makes for deadly agents of chaos, particularly when unleashed in groups, using their speed and ability to disappear to strike hard and fast from seemingly out of nowhere before their victims can react. 

Balianor

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