Medium Swarm of Tiny beasts, Neutral
Armor Class 14 Natural Armour
Hit Points 33 (10d6)
Speed 60 ft.
STR
8 (-1)
DEX
18 (+4)
CON
6 (-2)
INT
4 (-3)
WIS
6 (-2)
CHA
4 (-3)
Saving Throws DEX +6
Skills Acrobatics +6
Condition Immunities Grappled, Petrified, Prone, Restrained, Stunned
Senses Darkvision Billywigs can see in darkness as if the darkness were a dim light, and dim light as if it were bright for up to 60ft., Passive Perception 8
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Swarm. The Swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny Insect. The swarm can't regain hit points or gain temporary hit points.

Actions

Sting (swarm HP > 20) Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 4(d6+4) piercing damage. The target must also make a DC 13 Constitution saving throw. On a failed save the target is Stunned as the venom of the Billywig sting makes them feel severely giddy for a duration of 10 minutes. If the target fails their saving throw by 5 or more they are additionally levitated as though the Billywig had cast Levitate on them. This levitation remains in effect for 10 minutes also.

Sting (Swarm HP ≤ 20) Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 2(d6+4) piercing damage. The target must also make a DC 11 Constitution saving throw. On a failed save the target is Stunned as the venom of the Billywig sting makes them feel severely giddy for a duration of 10 minutes. If the target fails their saving throw by 5 or more they are additionally levitated as though the Billywig had cast Levitate on them. This levitation remains in effect for 10 minutes also.

Description

A swarm of 10 or so Billywigs only tend to occur around their nests. Billywigs will often leave wanderers alone if they do not disturb the nest or any of its inhabitants.

Danol

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